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cvsrabit |
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VERSION 5.00 |
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Begin VB.Form Form_D3D |
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BorderStyle = 5 'Sizable ToolWindow |
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Caption = "RRR" |
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ClientHeight = 7200 |
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ClientLeft = 60 |
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ClientTop = 345 |
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ClientWidth = 9600 |
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ClipControls = 0 'False |
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FillStyle = 0 'Solid |
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BeginProperty Font |
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Name = "Terminal" |
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Size = 6 |
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Charset = 255 |
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Weight = 700 |
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Underline = 0 'False |
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Italic = 0 'False |
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Strikethrough = 0 'False |
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EndProperty |
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KeyPreview = -1 'True |
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MinButton = 0 'False |
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ScaleHeight = 480 |
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ScaleMode = 3 'Pixel |
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ScaleWidth = 640 |
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ShowInTaskbar = 0 'False |
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StartUpPosition = 3 'Windows Default |
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Begin VB.PictureBox Picture_TrackMap |
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Appearance = 0 'Flat |
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AutoSize = -1 'True |
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BackColor = &H80000005& |
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BorderStyle = 0 'None |
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ClipControls = 0 'False |
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FillStyle = 0 'Solid |
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ForeColor = &H80000008& |
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Height = 6000 |
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Left = 0 |
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ScaleHeight = 400 |
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ScaleMode = 3 'Pixel |
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ScaleWidth = 400 |
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TabIndex = 0 |
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Top = 0 |
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Visible = 0 'False |
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Width = 6000 |
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End |
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End |
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Attribute VB_Name = "Form_D3D" |
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Attribute VB_GlobalNameSpace = False |
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Attribute VB_Creatable = False |
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Attribute VB_PredeclaredId = True |
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Attribute VB_Exposed = False |
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Option Explicit |
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' |
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Public Function Initialise() As Boolean |
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Dim lAdapter As Long |
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Dim lD3DCreateFlags As CONST_D3DCREATEFLAGS |
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Dim fcDevCaps As D3DCAPS8 |
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Dim matProjection As D3DMATRIX |
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lAdapter = D3DADAPTER_DEFAULT |
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On Error GoTo ErrHandler |
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ConPrint Const_strConsoleBlockTitlePre + "testing device features:" + Const_strConsoleBlockTitlePost |
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ConPrint " " & clSystem.D3D8.GetAdapterCount & " display adapter(s) found.[brk][brk]" |
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With tpD3DPresentParameters |
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If Form_Start.Check_Windowed.Value = 1 Then |
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clSystem.D3D8.GetAdapterDisplayMode lAdapter, tpUsedDispMode |
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.BackBufferCount = 1 |
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.BackBufferFormat = tpUsedDispMode.Format |
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.Windowed = 1 |
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Else |
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clSystem.D3D8.EnumAdapterModes 0, Form_Start.Combo_RefreshRate.ItemData(Form_Start.Combo_RefreshRate.ListIndex), tpUsedDispMode |
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.BackBufferCount = 1 |
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.BackBufferFormat = tpUsedDispMode.Format |
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.BackBufferWidth = tpUsedDispMode.Width |
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.BackBufferHeight = tpUsedDispMode.Height |
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.FullScreen_RefreshRateInHz = tpUsedDispMode.RefreshRate |
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' .FullScreen_PresentationInterval = 0 |
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End If |
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.hDeviceWindow = Form_D3D.hWnd |
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.AutoDepthStencilFormat = D3DFMT_D16 |
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.EnableAutoDepthStencil = 1 |
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' .SwapEffect = D3DSWAPEFFECT_FLIP |
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If Form_Start.Check_Antialias.Value = 1 Then |
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.SwapEffect = D3DSWAPEFFECT_DISCARD |
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If Form_Start.Option_MultisampleType2.Value = True Then |
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If clSystem.D3D8.CheckDeviceMultiSampleType(lAdapter, D3DDEVTYPE_HAL, D3DFMT_R8G8B8, .Windowed, D3DMULTISAMPLE_2_SAMPLES) Then .MultiSampleType = D3DMULTISAMPLE_2_SAMPLES |
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ElseIf Form_Start.Option_MultisampleType4.Value = True Then |
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If clSystem.D3D8.CheckDeviceMultiSampleType(lAdapter, D3DDEVTYPE_HAL, D3DFMT_R8G8B8, .Windowed, D3DMULTISAMPLE_4_SAMPLES) Then .MultiSampleType = D3DMULTISAMPLE_4_SAMPLES |
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End If |
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Else |
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.SwapEffect = D3DSWAPEFFECT_COPY '_VSYNC |
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End If |
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If .MultiSampleType > D3DMULTISAMPLE_NONE Then |
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ConPrint " antialiasing type is [c02]" & .MultiSampleType & "x multisampling[c07].[brk]" |
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Else |
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ConPrint " antialiasing is [c12]deactivated[c07].[brk]" |
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End If |
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End With |
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'############################ |
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'## CHECK THE DEVICE CAPABILITIES ## |
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'########################### |
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On Local Error Resume Next |
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clSystem.D3D8.GetDeviceCaps lAdapter, D3DDEVTYPE_HAL, fcDevCaps |
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If Err.Number = D3DERR_INVALIDDEVICE Then |
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'We couldn't get data from the hardware device - probably doesn't exist... |
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clSystem.D3D8.GetDeviceCaps lAdapter, D3DDEVTYPE_REF, fcDevCaps |
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Err.Clear ' Remove the error value.. |
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End If |
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ConPrint " hardware transform and lighting... " |
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'...for Hardware vertex processing: |
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If (fcDevCaps.DevCaps And D3DDEVCAPS_HWTRANSFORMANDLIGHT) Then |
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lD3DCreateFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING |
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ConPrint Const_strConsoleTextOK |
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Else |
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lD3DCreateFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING |
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ConPrint Const_strConsoleTextFail |
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End If |
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ConPrint " pure device support... " |
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'...for Pure Device processing: |
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If (fcDevCaps.DevCaps And D3DDEVCAPS_PUREDEVICE) Then |
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lD3DCreateFlags = lD3DCreateFlags Or D3DCREATE_PUREDEVICE |
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ConPrint Const_strConsoleTextOK |
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Else |
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ConPrint Const_strConsoleTextFail |
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End If |
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Dim fcPRasterCapsFlags As CONST_D3DPRASTERCAPSFLAGS |
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fcPRasterCapsFlags = fcDevCaps.RasterCaps |
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ConPrint " colour dithering... " |
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If (fcPRasterCapsFlags And D3DPRASTERCAPS_DITHER) Then ConPrint Const_strConsoleTextOK Else ConPrint Const_strConsoleTextFail |
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fcPRasterCapsFlags = fcDevCaps.RasterCaps |
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ConPrint " anisotropic filtering... " |
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If (fcPRasterCapsFlags And D3DPRASTERCAPS_ANISOTROPY) Then ConPrint Const_strConsoleTextOK Else ConPrint Const_strConsoleTextFail |
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ConPrint " edge antialiasing... " |
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If (fcPRasterCapsFlags And D3DPRASTERCAPS_ANTIALIASEDGES) Then ConPrint Const_strConsoleTextOK Else ConPrint Const_strConsoleTextFail |
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ConPrint " range-based fog... " |
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If (fcPRasterCapsFlags And D3DPRASTERCAPS_FOGRANGE) Then ConPrint Const_strConsoleTextOK Else ConPrint Const_strConsoleTextFail |
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' This line creates a device that uses a hardware device if possible; software vertex processing and uses the form as it's target |
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Set clD3DDevice = clSystem.D3D8.CreateDevice(lAdapter, D3DDEVTYPE_HAL, Form_D3D.hWnd, lD3DCreateFlags, tpD3DPresentParameters) |
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' Configure the rendering device |
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clD3DDevice.SetVertexShader Const_lFVF_Vertex '//Tell it what type of vertex we are using |
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clD3DDevice.SetRenderState D3DRS_LIGHTING, 1 '//Enable lighting. |
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clD3DDevice.SetRenderState D3DRS_ZENABLE, 1 |
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clD3DDevice.SetRenderState D3DRS_CULLMODE, D3DCULL_NONE |
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If tpD3DPresentParameters.MultiSampleType > 0 Then clD3DDevice.SetRenderState D3DRS_MULTISAMPLE_ANTIALIAS, 1 |
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' clD3DDevice.SetRenderState D3DRS_ALPHABLENDENABLE, 1 |
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' clD3DDevice.SetRenderState D3DRS_RANGEFOGENABLE, 1 |
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' clD3DDevice.SetRenderState D3DRS_DITHERENABLE, True |
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' clD3DDevice.SetRenderState D3DRS_EDGEANTIALIAS, True |
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' clD3DDevice.SetRenderState D3DRS_SPECULARENABLE, True |
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' clD3DDevice.SetRenderState D3DRS_FOGENABLE, True |
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'//configure the world matrices |
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'//1. The World Matrix |
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' D3DXMatrixIdentity matWorld |
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clD3DDevice.SetTransform D3DTS_WORLD, tpMatIdentity 'commit this matrix to the device |
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'//3. The projection Matrix |
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D3DXMatrixPerspectiveFovLH matProjection, 0.3 * Const_sgPi, tpUsedDispMode.Height / tpUsedDispMode.Width, 0.1, 300 |
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clD3DDevice.SetTransform D3DTS_PROJECTION, matProjection |
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Initialise = True '//We succeeded |
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ConPrint "[brk]" |
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Exit Function |
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ErrHandler: |
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Initialise = False |
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ConPrint "[brk][c03]error returned:[brk]no. " & Err.Number & ": " + Err.Description + "[c15][brk]" |
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End Function |
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Public Sub Render() |
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Dim clCurrentObject As Class_GeoObject |
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Dim clPlayer As Class_Player |
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Dim bIsPlayerObject As Boolean |
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Dim tpMatTemp1 As D3DMATRIX |
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Dim tpMatTemp2 As D3DMATRIX |
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Dim l As Long |
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Dim lPlayerIndex As Long |
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Dim lVertexCount As Long |
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Dim tpVecPlayerPosition As D3DVECTOR |
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With clD3DDevice |
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If Not lplKeyControlFlags(vbKeyQ) Then .Clear 0, ByVal 0, D3DCLEAR_TARGET Or D3DCLEAR_ZBUFFER, clScene.lBackgroundColour, 1#, 0 |
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' .Clear 0, ByVal 0, D3DCLEAR_TARGET Or D3DCLEAR_ZBUFFER, clScene.lBackgroundColour, 1#, 0 |
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' SetupLighting |
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.BeginScene |
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' SetupPixelFog D3DColorXRGB(1#, 1#, 1#), D3DFOG_LINEAR |
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For l = 1 To clScene.Col_clGeoObjects.Count |
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Set clCurrentObject = clScene.Col_clGeoObjects(l) |
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bIsPlayerObject = LCase(Left(clCurrentObject.strName, 3)) = "pla" |
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If bIsPlayerObject Then |
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For lPlayerIndex = 1 To clGame.Col_clPlayers.Count |
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Set clPlayer = clGame.Col_clPlayers(lPlayerIndex) |
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If bShowPlayer Or clPlayer.lPlayerType <> ePT_LocalHuman Then |
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tpMatTemp1 = tpMatIdentity |
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tpVecPlayerPosition = clPlayer.GetPosition |
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D3DXMatrixTranslation tpMatTemp1, clCurrentObject.sgPositionX, -clCurrentObject.sgPositionZ, clCurrentObject.sgPositionY |
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tpMatTemp2 = tpMatIdentity |
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D3DXMatrixRotationY tpMatTemp2, -clPlayer.sgAngleY * Const_sgDeg2Rad |
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D3DXMatrixMultiply tpMatTemp1, tpMatTemp1, tpMatTemp2 |
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tpMatTemp2 = tpMatIdentity |
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D3DXMatrixTranslation tpMatTemp2, tpVecPlayerPosition.X, tpVecPlayerPosition.Y, tpVecPlayerPosition.Z |
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D3DXMatrixMultiply tpMatTemp1, tpMatTemp1, tpMatTemp2 |
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.SetTransform D3DTS_WORLD, tpMatTemp1 |
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RenderGeoObject clCurrentObject |
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End If |
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Next lPlayerIndex |
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Else |
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.SetTransform D3DTS_WORLD, tpMatIdentity |
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RenderGeoObject clCurrentObject |
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End If |
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Next l |
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DrawOverlay |
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.EndScene |
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.Present ByVal 0, ByVal 0, 0, ByVal 0 |
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End With |
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End Sub |
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Private Function CheckDisplayMode(Width As Long, Height As Long, Depth As Long) As CONST_D3DFORMAT |
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Dim i As Long |
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Dim tpUsedDispMode As D3DDISPLAYMODE |
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For i = 0 To clSystem.D3D8.GetAdapterModeCount(0) - 1 |
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clSystem.D3D8.EnumAdapterModes 0, i, tpUsedDispMode |
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If tpUsedDispMode.Width = Width Then |
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If tpUsedDispMode.Height = Height Then |
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If tpUsedDispMode.Format = D3DFMT_R5G6B5 Or D3DFMT_X1R5G5B5 Or D3DFMT_X4R4G4B4 Then |
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'16 bit mode |
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If Depth = 16 Then |
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CheckDisplayMode = tpUsedDispMode.Format |
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Exit Function |
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End If |
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ElseIf tpUsedDispMode.Format = D3DFMT_R8G8B8 Or D3DFMT_X8R8G8B8 Then |
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348 |
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'32bit mode |
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If Depth = 32 Then |
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CheckDisplayMode = tpUsedDispMode.Format |
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Exit Function |
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End If |
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End If |
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End If |
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End If |
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Next i |
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CheckDisplayMode = D3DFMT_UNKNOWN |
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End Function |
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Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer) |
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If KeyCode = vbKeyEscape Then |
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If lMenuIndex = 0 Then |
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lMenuIndex = 1 |
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lMenuSelectedItem = 0 |
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Else |
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lMenuIndex = 0 |
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End If |
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ElseIf lMenuIndex = 0 Then |
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' If KeyCode = vbKeyE Then |
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' |
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' clD3DDevice.SetRenderState D3DRS_LIGHTING, 1 'Enable lighting. |
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' |
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' ElseIf KeyCode = vbKeyD Then |
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' |
391 |
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' clD3DDevice.SetRenderState D3DRS_LIGHTING, 0 'Disable lighting. |
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' |
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' ElseIf KeyCode = vbKeyW Then |
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' |
395 |
|
|
' clD3DDevice.SetRenderState D3DRS_FILLMODE, D3DFILL_WIREFRAME 'Set wireframe rendering. |
396 |
|
|
' |
397 |
|
|
' ElseIf KeyCode = vbKeyS Then |
398 |
|
|
' |
399 |
|
|
' clD3DDevice.SetRenderState D3DRS_FILLMODE, D3DFILL_SOLID 'Set solid rendering. |
400 |
|
|
' |
401 |
|
|
' Else |
402 |
|
|
|
403 |
|
|
If KeyCode = vbKeyC Then |
404 |
|
|
|
405 |
|
|
lCamMode = lCamMode + 1 |
406 |
|
|
|
407 |
|
|
If lCamMode = 6 Then lCamMode = 0 |
408 |
|
|
|
409 |
|
|
Else |
410 |
|
|
|
411 |
|
|
If lLocalPlayerHandle <> 0 Then |
412 |
|
|
|
413 |
|
|
clGame.Col_clPlayers("p" & lLocalPlayerHandle).lPlayerControlFlags = clGame.Col_clPlayers("p" & lLocalPlayerHandle).lPlayerControlFlags Or lplKeyControlFlags(KeyCode) |
414 |
|
|
' Debug.Print clGame.Col_clPlayers("p" & lLocalPlayerHandle).lPlayerControlFlags |
415 |
|
|
|
416 |
|
|
End If |
417 |
|
|
|
418 |
|
|
End If |
419 |
|
|
|
420 |
|
|
Else |
421 |
|
|
|
422 |
|
|
If KeyCode = vbKeyReturn Then |
423 |
|
|
|
424 |
|
|
Dim lpstrArguments() As String |
425 |
|
|
|
426 |
|
|
lpstrArguments = Split(Col_clMenus(lMenuIndex).Item(lMenuSelectedItem + 1).strCommand, " ") |
427 |
|
|
|
428 |
|
|
If UBound(lpstrArguments) >= 0 Then |
429 |
|
|
|
430 |
|
|
Select Case lpstrArguments(0) |
431 |
|
|
|
432 |
|
|
Case "exit" |
433 |
|
|
|
434 |
|
|
clGame.RemoveAllPlayers |
435 |
|
|
DeleteScene |
436 |
|
|
|
437 |
|
|
Case "menu" |
438 |
|
|
|
439 |
|
|
lMenuIndex = Val(lpstrArguments(1)) |
440 |
|
|
lMenuSelectedItem = 0 |
441 |
|
|
|
442 |
|
|
Case "quit" |
443 |
|
|
|
444 |
|
|
bRunning = False |
445 |
|
|
clGame.RemoveAllPlayers |
446 |
|
|
DeleteScene |
447 |
|
|
|
448 |
|
|
Case "single" |
449 |
|
|
|
450 |
|
|
lMenuIndex = 0 |
451 |
|
|
DoEvents |
452 |
|
|
StartSinglePlayerGame |
453 |
|
|
|
454 |
|
|
End Select |
455 |
|
|
|
456 |
|
|
End If |
457 |
|
|
|
458 |
|
|
ElseIf KeyCode = vbKeyDown Then |
459 |
|
|
|
460 |
|
|
lMenuSelectedItem = lMenuSelectedItem + 1 |
461 |
|
|
|
462 |
|
|
If lMenuSelectedItem >= Col_clMenus(lMenuIndex).Count Then lMenuSelectedItem = 0 |
463 |
|
|
|
464 |
|
|
ElseIf KeyCode = vbKeyUp Then |
465 |
|
|
|
466 |
|
|
lMenuSelectedItem = lMenuSelectedItem - 1 |
467 |
|
|
|
468 |
|
|
If lMenuSelectedItem < 0 Then lMenuSelectedItem = Col_clMenus(lMenuIndex).Count - 1 |
469 |
|
|
|
470 |
|
|
End If |
471 |
|
|
|
472 |
|
|
End If |
473 |
|
|
|
474 |
|
|
End Sub |
475 |
|
|
|
476 |
|
|
Private Sub Form_KeyUp(KeyCode As Integer, Shift As Integer) |
477 |
|
|
|
478 |
|
|
' lplKeyControlFlags(KeyCode) = False |
479 |
|
|
|
480 |
|
|
If lLocalPlayerHandle <> 0 Then clGame.Col_clPlayers("p" & lLocalPlayerHandle).lPlayerControlFlags = clGame.Col_clPlayers("p" & lLocalPlayerHandle).lPlayerControlFlags And Not lplKeyControlFlags(KeyCode) |
481 |
|
|
|
482 |
|
|
End Sub |
483 |
|
|
|
484 |
|
|
Private Sub Form_Load() |
485 |
|
|
|
486 |
|
|
Me.Show |
487 |
|
|
|
488 |
|
|
bRunning = Initialise() |
489 |
|
|
|
490 |
|
|
If bRunning Then |
491 |
|
|
|
492 |
|
|
SetupOverlay |
493 |
|
|
|
494 |
|
|
SetupKeyCommands |
495 |
|
|
SetupLighting |
496 |
|
|
|
497 |
|
|
If Form_Start.Check_Windowed.Value = 1 Then |
498 |
|
|
|
499 |
|
|
tpUsedDispMode.Width = Me.ScaleWidth |
500 |
|
|
tpUsedDispMode.Height = Me.ScaleHeight |
501 |
|
|
|
502 |
|
|
End If |
503 |
|
|
|
504 |
|
|
ConPrint Const_strConsoleTextLine + _ |
505 |
|
|
Const_strConsoleTextLineIndent + "[c14]key commands:[c15][brk]" + _ |
506 |
|
|
Const_strConsoleTextLine + _ |
507 |
|
|
Const_strConsoleTextLineIndent + " up ... accelerate forward[brk]" + _ |
508 |
|
|
Const_strConsoleTextLineIndent + " down ... accelerate backward[brk]" + _ |
509 |
|
|
Const_strConsoleTextLineIndent + "left/right ... rotate steering wheel[brk]" + _ |
510 |
|
|
Const_strConsoleTextLineIndent + " space ... break[brk]" + _ |
511 |
|
|
Const_strConsoleTextLineIndent + " shift ... use horn[brk]" + _ |
512 |
|
|
Const_strConsoleTextLineIndent + " c ... change camera mode[brk]" + _ |
513 |
|
|
Const_strConsoleTextLineIndent + " esc ... show/hide menu[brk]" + _ |
514 |
|
|
Const_strConsoleTextLine |
515 |
|
|
|
516 |
|
|
' Const_strConsoleTextLineIndent + " w/s ... wireframe/solid render mode[brk]" + _ |
517 |
|
|
' Const_strConsoleTextLineIndent + " e/d ... enable/disable lighted shading[brk]" + _ |
518 |
|
|
|
519 |
|
|
clSystem.DS8SetCooperativeLevel Form_D3D.hWnd |
520 |
|
|
|
521 |
|
|
End If |
522 |
|
|
|
523 |
|
|
MainLoop |
524 |
|
|
|
525 |
|
|
On Error Resume Next |
526 |
|
|
|
527 |
|
|
Set clD3DDevice = Nothing |
528 |
|
|
' Set D3D = Nothing |
529 |
|
|
' Set DX = Nothing |
530 |
|
|
|
531 |
|
|
' clDSSoundBuffer1.Stop |
532 |
|
|
' clDSSoundBuffer2.Stop |
533 |
|
|
' clDSSoundBuffer3.Stop |
534 |
|
|
|
535 |
|
|
Form_Start.Command_Start.Enabled = True |
536 |
|
|
Unload Me |
537 |
|
|
|
538 |
|
|
End |
539 |
|
|
|
540 |
|
|
End Sub |
541 |
|
|
|
542 |
|
|
Private Sub SetupLighting() |
543 |
|
|
|
544 |
|
|
Dim lghtDirectional As D3DLIGHT8 |
545 |
|
|
Dim lghtSpot As D3DLIGHT8 |
546 |
|
|
Dim lghtPoint1 As D3DLIGHT8 |
547 |
|
|
Dim lghtPoint2 As D3DLIGHT8 |
548 |
|
|
|
549 |
|
|
Dim vecLight As D3DVECTOR |
550 |
|
|
|
551 |
|
|
With lghtDirectional |
552 |
|
|
|
553 |
|
|
.Type = D3DLIGHT_DIRECTIONAL |
554 |
|
|
.Direction = MakeVector(-0.4, -0.8, 0.2) |
555 |
|
|
.Position = MakeVector(1, 1, 1) ' shouldn't be left as 0 |
556 |
|
|
.Range = 100 ' shouldn't be left as 0 |
557 |
|
|
.diffuse = CreateD3DColorVal(1, 1, 1, 0.9) ' light yellow (sun) light |
558 |
|
|
.Ambient = .diffuse |
559 |
|
|
|
560 |
|
|
End With |
561 |
|
|
|
562 |
|
|
With lghtSpot |
563 |
|
|
|
564 |
|
|
.Type = D3DLIGHT_SPOT |
565 |
|
|
.Range = 30# |
566 |
|
|
.diffuse = CreateD3DColorVal(1, 0.95, 0.95, 1) |
567 |
|
|
' .Direction = MakeVector(Sin(clPlayer.sgAngleY / Const_sgRad2Deg), 0, -Cos(clPlayer.sgAngleY / Const_sgRad2Deg)) |
568 |
|
|
' .Position = MakeVector(clPlayer.sgPosX, clPlayer.sgPosY + 1.5, clPlayer.sgPosZ) |
569 |
|
|
.Theta = 0.1 * Const_sgPi |
570 |
|
|
.Phi = 0.4 * Const_sgPi |
571 |
|
|
.Attenuation0 = 0.05 |
572 |
|
|
.Attenuation1 = 0.05 |
573 |
|
|
.Attenuation2 = 0 |
574 |
|
|
|
575 |
|
|
End With |
576 |
|
|
|
577 |
|
|
With lghtPoint1 |
578 |
|
|
|
579 |
|
|
.Type = D3DLIGHT_POINT |
580 |
|
|
.diffuse = CreateD3DColorVal(1, 1, 1, 0.95) |
581 |
|
|
.Position = MakeVector(-300, 100, -300) |
582 |
|
|
.Range = 500# |
583 |
|
|
.Attenuation0 = 0.01 |
584 |
|
|
.Attenuation1 = 0.01 '1# |
585 |
|
|
.Attenuation2 = 0# |
586 |
|
|
|
587 |
|
|
End With |
588 |
|
|
|
589 |
|
|
With lghtPoint2 |
590 |
|
|
|
591 |
|
|
.Type = D3DLIGHT_POINT |
592 |
|
|
.diffuse = CreateD3DColorVal(1, 1, 1, 0.95) |
593 |
|
|
.Position = MakeVector(300, 100, 300) |
594 |
|
|
.Range = 500# |
595 |
|
|
.Attenuation0 = 0.01 |
596 |
|
|
.Attenuation1 = 0.01 '1# |
597 |
|
|
.Attenuation2 = 0# |
598 |
|
|
|
599 |
|
|
End With |
600 |
|
|
|
601 |
|
|
clD3DDevice.SetLight 0, lghtDirectional |
602 |
|
|
' clD3DDevice.SetLight 1, lghtSpot |
603 |
|
|
' clD3DDevice.SetLight 2, lghtPoint1 |
604 |
|
|
' clD3DDevice.SetLight 3, lghtPoint2 |
605 |
|
|
|
606 |
|
|
clD3DDevice.LightEnable 0, 1 |
607 |
|
|
' clD3DDevice.LightEnable 1, 0 |
608 |
|
|
' clD3DDevice.LightEnable 2, 0 |
609 |
|
|
' clD3DDevice.LightEnable 3, 0 |
610 |
|
|
|
611 |
|
|
' clD3DDevice.SetRenderState D3DRS_AMBIENT, RGB(160, 160, 160) |
612 |
|
|
clD3DDevice.SetRenderState D3DRS_AMBIENT, clScene.lAmbientLightColour |
613 |
|
|
|
614 |
|
|
End Sub |
615 |
|
|
|
616 |
|
|
Private Sub Form_Resize() |
617 |
|
|
|
618 |
|
|
Me.Caption = Const_strApplicationShortName + " - (" & Me.ScaleWidth & " x " & Me.ScaleHeight & ")" |
619 |
|
|
|
620 |
|
|
'tpUsedDispMode.Width = Me.ScaleWidth |
621 |
|
|
'tpUsedDispMode.Height = Me.ScaleHeight |
622 |
|
|
|
623 |
|
|
End Sub |
624 |
|
|
|
625 |
|
|
Sub SetupPixelFog(lColor As Long, fcMode As CONST_D3DFOGMODE) |
626 |
|
|
|
627 |
|
|
Dim sgStartFog As Single |
628 |
|
|
Dim sgEndFog As Single |
629 |
|
|
Dim sgDensity As Single |
630 |
|
|
|
631 |
|
|
' For linear mode |
632 |
|
|
sgStartFog = 1: sgEndFog = 2 |
633 |
|
|
|
634 |
|
|
' For exponential mode |
635 |
|
|
sgDensity = 0.8 |
636 |
|
|
' sgDensity = 0.1 |
637 |
|
|
|
638 |
|
|
' Enable fog blending. |
639 |
|
|
clD3DDevice.SetRenderState D3DRS_FOGENABLE, 1 |
640 |
|
|
|
641 |
|
|
' Set the fog color. |
642 |
|
|
clD3DDevice.SetRenderState D3DRS_FOGCOLOR, lColor |
643 |
|
|
|
644 |
|
|
' Set fog parameters. |
645 |
|
|
If fcMode = D3DFOG_LINEAR Then |
646 |
|
|
|
647 |
|
|
clD3DDevice.SetRenderState D3DRS_FOGVERTEXMODE, fcMode |
648 |
|
|
clD3DDevice.SetRenderState D3DRS_FOGTABLEMODE, fcMode |
649 |
|
|
clD3DDevice.SetRenderState D3DRS_FOGSTART, sgStartFog |
650 |
|
|
clD3DDevice.SetRenderState D3DRS_FOGEND, sgEndFog |
651 |
|
|
|
652 |
|
|
Else |
653 |
|
|
|
654 |
|
|
clD3DDevice.SetRenderState D3DRS_FOGVERTEXMODE, fcMode |
655 |
|
|
clD3DDevice.SetRenderState D3DRS_FOGTABLEMODE, fcMode |
656 |
|
|
clD3DDevice.SetRenderState D3DRS_FOGDENSITY, sgDensity |
657 |
|
|
|
658 |
|
|
End If |
659 |
|
|
|
660 |
|
|
clD3DDevice.SetRenderState D3DRS_RANGEFOGENABLE, 1 |
661 |
|
|
|
662 |
|
|
End Sub |
663 |
|
|
|
664 |
|
|
Private Sub RenderGeoObject(clGeoObject As Class_GeoObject) |
665 |
|
|
|
666 |
|
|
Dim clCurrentVertexBuffer As Direct3DVertexBuffer8 |
667 |
|
|
'Dim tpVertexBufferDescription As D3DVERTEXBUFFER_DESC |
668 |
|
|
|
669 |
|
|
With clD3DDevice |
670 |
|
|
|
671 |
|
|
On Local Error Resume Next |
672 |
|
|
|
673 |
|
|
.SetTexture 0, gCol_Geo_TexDiffuseTextures("t" & clGeoObject.lMaterialIndex) |
674 |
|
|
|
675 |
|
|
If Err.Number = 0 Then GoTo lblContinue |
676 |
|
|
|
677 |
|
|
lblSetNoTex: |
678 |
|
|
|
679 |
|
|
.SetTexture 0, Nothing |
680 |
|
|
|
681 |
|
|
lblContinue: |
682 |
|
|
|
683 |
|
|
On Error GoTo 0 |
684 |
|
|
|
685 |
|
|
.SetMaterial lptpMatSceneMaterials(clGeoObject.lMaterialIndex) |
686 |
|
|
|
687 |
|
|
Set clCurrentVertexBuffer = clGeoObject.D3DVertexBuffer |
688 |
|
|
|
689 |
|
|
.SetStreamSource 0, clCurrentVertexBuffer, Len(tpDummyVertex) |
690 |
|
|
.DrawPrimitive D3DPT_TRIANGLELIST, 0, clGeoObject.lVertexCount / 3 |
691 |
|
|
|
692 |
|
|
End With |
693 |
|
|
|
694 |
|
|
End Sub |
695 |
|
|
|
696 |
|
|
Public Function MainLoop() |
697 |
|
|
|
698 |
|
|
Do While bRunning |
699 |
|
|
|
700 |
|
|
clGame.MovePlayers |
701 |
|
|
RenderSounds |
702 |
|
|
|
703 |
|
|
If clGame.Col_clPlayers.Count > 1 Then Form_NetworkListen.SendPlayerData |
704 |
|
|
|
705 |
|
|
Render |
706 |
|
|
|
707 |
|
|
lFramesCount = lFramesCount + 1 |
708 |
|
|
|
709 |
|
|
DoEvents |
710 |
|
|
|
711 |
|
|
Loop |
712 |
|
|
|
713 |
|
|
End Function |