/[cvs]/rabit/RaBit's Rapid Racers/Module_GeoParser.bas
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Contents of /rabit/RaBit's Rapid Racers/Module_GeoParser.bas

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Revision 1.1.1.1 - (show annotations) (vendor branch)
Tue Mar 12 21:23:07 2002 UTC (22 years, 9 months ago) by cvsrabit
Branch: NFO, MAIN
CVS Tags: v034a, HEAD
Changes since 1.1: +0 -0 lines
Initial project import

1 Attribute VB_Name = "Module_GeoParser"
2 Public Sub OpenGeometryFromGEO()
3
4 Dim iBlockType As Integer
5 Dim iFileNo As Integer
6 Dim iSegsCount As Integer
7 Dim iSubBlockType As Integer
8
9 Dim lCount As Long
10 Dim lDataSize As Long
11
12 Dim strFileLine As String
13 Dim lpStrLineSegs() As String
14
15 Dim lpLvVerticesListEmpty() As LITVERTEX
16 Dim lpLvVerticesList() As LITVERTEX
17
18 Dim lpIIndicesList() As Integer
19 Dim lpIIndicesListEmpty() As Integer
20
21 Dim IbIndexBuffer As Direct3DIndexBuffer8
22
23 Dim VbVertexBuffer As Direct3DVertexBuffer8
24
25 iFileNo = FreeFile
26
27 Open App.Path + "\Scenes\geo1.geo" For Input As #iFileNo
28
29 While Not EOF(iFileNo)
30
31 Line Input #iFileNo, strFileLine
32
33 strFileLine = Trim(strFileLine)
34
35 If strFileLine <> "" Then
36
37 lpStrLineSegs = Split(strFileLine, ",")
38
39 iSegsCount = UBound(lpStrLineSegs) + 1
40
41 If iSegsCount > 0 Then
42
43 Select Case LCase(Trim(lpStrLineSegs(0)))
44
45 Case ":cols" ' Start of a colour list
46
47 iBlockType = 1
48 iSubBlockType = 0
49
50 Case ":ip" ' Start of an indexed primitive object
51
52 iBlockType = 2
53 iSubBlockType = 0
54
55 Case "vd" ' after ":ip" - Vertex data following
56
57 If iBlockType = 2 Then
58
59 iSubBlockType = 1
60
61 End If
62
63 Case "id" ' after ":ip" - Index data following
64
65 If iBlockType = 2 Then
66
67 iSubBlockType = 2
68
69 End If
70
71 Case "/vd" ' after ":ip" - End of vertex data
72
73 If iBlockType = 2 And iSubBlockType = 1 Then
74
75 On Error Resume Next
76
77 lCount = 0
78 lCount = UBound(lpLvVerticesList) + 1
79
80 On Error GoTo 0
81
82 lDataSize = Len(lpLvVerticesList(0)) * lCount
83
84 Set VbVertexBuffer = D3DDevice.CreateVertexBuffer(lDataSize, 0, FVF_LVERTEX, D3DPOOL_MANAGED)
85
86 If VbVertexBuffer Is Nothing Then
87
88 Debug.Print "Could not create vertex buffer! Maybe no adapter memory left."
89
90 Else
91
92 D3DVertexBuffer8SetData VbVertexBuffer, 0, lDataSize, 0, lpLvVerticesList(0)
93 gCol_Geo_VbVertexBuffers.Add VbVertexBuffer
94
95 End If
96
97 iSubBlockType = 0
98 lpLvVerticesList = lpLvVerticesListEmpty
99
100 End If
101
102 Case "/id" ' after ":ip" - End of index data
103
104 If iBlockType = 2 And iSubBlockType = 2 Then
105
106 On Error Resume Next
107
108 lCount = 0
109 lCount = UBound(lpIIndicesList) + 1
110
111 On Error GoTo 0
112
113 lDataSize = Len(lpIIndicesList(0)) * lCount
114
115 Set IbIndexBuffer = D3DDevice.CreateIndexBuffer(lDataSize, 0, D3DFMT_INDEX16, D3DPOOL_MANAGED)
116
117 If IbIndexBuffer Is Nothing Then
118
119 Debug.Print "Could not create index buffer! Maybe no adapter memory left."
120
121 Else
122
123 D3DIndexBuffer8SetData IbIndexBuffer, 0, lDataSize, 0, lpIIndicesList(0)
124 gCol_Geo_IbIndexBuffers.Add IbIndexBuffer
125
126 End If
127
128 iSubBlockType = 0
129 lpIIndicesList = lpIIndicesListEmpty
130
131 End If
132
133 Case Else
134
135 Select Case iBlockType
136
137 Case 1
138
139 If iSegsCount = 1 Then
140
141 gCol_Geo_lColours.Add lpStrLineSegs(0)
142
143 End If
144
145 Case 2
146
147 Select Case iSubBlockType
148
149 Case 1
150
151 If iSegsCount = 7 Then
152
153 On Error Resume Next
154
155 lCount = 0
156 lCount = UBound(lpLvVerticesList) + 1
157
158 On Error GoTo 0
159
160 ReDim Preserve lpLvVerticesList(lCount) As LITVERTEX
161
162 lpLvVerticesList(lCount) = CreateLitVertex(Val(lpStrLineSegs(0)), Val(lpStrLineSegs(1)), Val(lpStrLineSegs(2)), gCol_Geo_lColours(Val(lpStrLineSegs(3)) + 1), CLng(lpStrLineSegs(4)), Val(lpStrLineSegs(5)), Val(lpStrLineSegs(6)))
163
164 End If
165
166 Case 2
167
168 If iSegsCount = 3 Then
169
170 On Error Resume Next
171
172 lCount = 0
173 lCount = UBound(lpIIndicesList) + 1
174
175 On Error GoTo 0
176
177 ReDim Preserve lpIIndicesList(lCount + 2) As Integer
178
179 lpIIndicesList(lCount) = CInt(lpStrLineSegs(0))
180 lpIIndicesList(lCount + 1) = CInt(lpStrLineSegs(1))
181 lpIIndicesList(lCount + 2) = CInt(lpStrLineSegs(2))
182
183 End If
184
185 End Select
186
187 End Select
188
189 End Select
190
191 End If
192
193 End If
194
195 Wend
196
197 Close #iFileNo
198 Dim txTempTexture As Direct3DTexture8
199
200 Set txTempTexture = D3DX.CreateTextureFromFileEx(D3DDevice, App.Path & "\Scenes\tex1.jpg", 256, 256, 1, 0, DispMode.Format, D3DPOOL_MANAGED, D3DX_FILTER_LINEAR, D3DX_FILTER_LINEAR, 0, ByVal 0, ByVal 0)
201
202 gCol_Geo_TexDiffuseTextures.Add txTempTexture
203
204 Set txTempTexture = Nothing
205
206
207 ' Dim x As Dir
208 '
209 ' With x
210 '
211 ' .MatD3D.
212 '
213 ' End With
214
215 ' D3DX.CreateMesh
216
217 End Sub
218
219 Public Sub OpenGeometryFromGEO2()
220
221 Dim iBlockType As Integer
222 Dim iFileNo As Integer
223 Dim iSegsCount As Integer
224 Dim iSubBlockType As Integer
225
226 Dim lCount As Long
227 Dim lDataSize As Long
228
229 Dim strFileLine As String
230 Dim lpStrLineSegs() As String
231
232 Dim lpLvVerticesListEmpty() As VERTEX
233 Dim lpLvVerticesList() As VERTEX
234
235 Dim lpIIndicesList() As Integer
236 Dim lpIIndicesListEmpty() As Integer
237
238 Dim IbIndexBuffer As Direct3DIndexBuffer8
239
240 Dim VbVertexBuffer As Direct3DVertexBuffer8
241
242 iFileNo = FreeFile
243
244 Open App.Path + "\Scenes\geo1.geo" For Input As #iFileNo
245
246 While Not EOF(iFileNo)
247
248 Line Input #iFileNo, strFileLine
249
250 strFileLine = Trim(strFileLine)
251
252 If strFileLine <> "" Then
253
254 lpStrLineSegs = Split(strFileLine, ",")
255
256 iSegsCount = UBound(lpStrLineSegs) + 1
257
258 If iSegsCount > 0 Then
259
260 Select Case LCase(Trim(lpStrLineSegs(0)))
261
262 Case ":cols" ' Start of a colour list
263
264 iBlockType = 1
265 iSubBlockType = 0
266
267 Case ":ip" ' Start of an indexed primitive object
268
269 iBlockType = 2
270 iSubBlockType = 0
271
272 Case "vd" ' after ":ip" - Vertex data following
273
274 If iBlockType = 2 Then
275
276 iSubBlockType = 1
277
278 End If
279
280 Case "id" ' after ":ip" - Index data following
281
282 If iBlockType = 2 Then
283
284 iSubBlockType = 2
285
286 End If
287
288 Case "/vd" ' after ":ip" - End of vertex data
289
290 If iBlockType = 2 And iSubBlockType = 1 Then
291
292 On Error Resume Next
293
294 lCount = 0
295 lCount = UBound(lpLvVerticesList) + 1
296
297 On Error GoTo 0
298
299 lDataSize = Len(lpLvVerticesList(0)) * lCount
300
301 Set VbVertexBuffer = D3DDevice.CreateVertexBuffer(lDataSize, 0, FVF_VERTEX, D3DPOOL_MANAGED)
302
303 If VbVertexBuffer Is Nothing Then
304
305 Debug.Print "Could not create vertex buffer! Maybe no adapter memory left."
306
307 Else
308
309 D3DVertexBuffer8SetData VbVertexBuffer, 0, lDataSize, 0, lpLvVerticesList(0)
310 gCol_Geo_VbVertexBuffers.Add VbVertexBuffer
311
312 End If
313
314 iSubBlockType = 0
315 lpLvVerticesList = lpLvVerticesListEmpty
316
317 End If
318
319 Case "/id" ' after ":ip" - End of index data
320
321 If iBlockType = 2 And iSubBlockType = 2 Then
322
323 On Error Resume Next
324
325 lCount = 0
326 lCount = UBound(lpIIndicesList) + 1
327
328 On Error GoTo 0
329
330 lDataSize = Len(lpIIndicesList(0)) * lCount
331
332 Set IbIndexBuffer = D3DDevice.CreateIndexBuffer(lDataSize, 0, D3DFMT_INDEX16, D3DPOOL_MANAGED)
333
334 If IbIndexBuffer Is Nothing Then
335
336 Debug.Print "Could not create index buffer! Maybe no adapter memory left."
337
338 Else
339
340 D3DIndexBuffer8SetData IbIndexBuffer, 0, lDataSize, 0, lpIIndicesList(0)
341 gCol_Geo_IbIndexBuffers.Add IbIndexBuffer
342
343 End If
344
345 iSubBlockType = 0
346 lpIIndicesList = lpIIndicesListEmpty
347
348 End If
349
350 Case Else
351
352 Select Case iBlockType
353
354 Case 1
355
356 If iSegsCount = 1 Then
357
358 gCol_Geo_lColours.Add lpStrLineSegs(0)
359
360 End If
361
362 Case 2
363
364 Select Case iSubBlockType
365
366 Case 1
367
368 If iSegsCount = 7 Then
369
370 On Error Resume Next
371
372 lCount = 0
373 lCount = UBound(lpLvVerticesList) + 1
374
375 On Error GoTo 0
376
377 ReDim Preserve lpLvVerticesList(lCount) As VERTEX
378
379 ' lpLvVerticesList(lCount) = CreateLitVertex(Val(lpStrLineSegs(0)), Val(lpStrLineSegs(1)), Val(lpStrLineSegs(2)), gCol_Geo_lColours(Val(lpStrLineSegs(3)) + 1), CLng(lpStrLineSegs(4)), Val(lpStrLineSegs(5)), Val(lpStrLineSegs(6)))
380 With lpLvVerticesList(lCount)
381
382 .nx = 0
383 .ny = 1
384 .nz = 0
385 .x = Val(lpStrLineSegs(0))
386 .Y = Val(lpStrLineSegs(1))
387 .Z = Val(lpStrLineSegs(2))
388 .tU = Val(lpStrLineSegs(5))
389 .tV = Val(lpStrLineSegs(6))
390
391 End With
392 '= CreateLitVertex(, gCol_Geo_lColours(Val(lpStrLineSegs(3)) + 1), CLng(lpStrLineSegs(4)), Val(lpStrLineSegs(5)), Val(lpStrLineSegs(6)))
393
394 End If
395
396 Case 2
397
398 If iSegsCount = 3 Then
399
400 On Error Resume Next
401
402 lCount = 0
403 lCount = UBound(lpIIndicesList) + 1
404
405 On Error GoTo 0
406
407 ReDim Preserve lpIIndicesList(lCount + 2) As Integer
408
409 lpIIndicesList(lCount) = CInt(lpStrLineSegs(0))
410 lpIIndicesList(lCount + 1) = CInt(lpStrLineSegs(1))
411 lpIIndicesList(lCount + 2) = CInt(lpStrLineSegs(2))
412
413 End If
414
415 End Select
416
417 End Select
418
419 End Select
420
421 End If
422
423 End If
424
425 Wend
426
427 Close #iFileNo
428 Dim txTempTexture As Direct3DTexture8
429
430 Set txTempTexture = D3DX.CreateTextureFromFileEx(D3DDevice, App.Path & "\Scenes\tex1.jpg", 256, 256, 1, 0, DispMode.Format, D3DPOOL_MANAGED, D3DX_FILTER_LINEAR, D3DX_FILTER_LINEAR, 0, ByVal 0, ByVal 0)
431
432 gCol_Geo_TexDiffuseTextures.Add txTempTexture
433
434 Set txTempTexture = Nothing
435
436 ' Dim x As Dir
437 '
438 ' With x
439 '
440 ' .MatD3D.
441 '
442 ' End With
443
444 ' D3DX.CreateMesh
445
446 End Sub
447

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