1 |
VERSION 5.00 |
2 |
Begin VB.Form Form_D3D |
3 |
BorderStyle = 5 'Sizable ToolWindow |
4 |
Caption = "RRR" |
5 |
ClientHeight = 7200 |
6 |
ClientLeft = 60 |
7 |
ClientTop = 345 |
8 |
ClientWidth = 9600 |
9 |
ClipControls = 0 'False |
10 |
FillStyle = 0 'Solid |
11 |
BeginProperty Font |
12 |
Name = "Terminal" |
13 |
Size = 6 |
14 |
Charset = 255 |
15 |
Weight = 700 |
16 |
Underline = 0 'False |
17 |
Italic = 0 'False |
18 |
Strikethrough = 0 'False |
19 |
EndProperty |
20 |
KeyPreview = -1 'True |
21 |
MinButton = 0 'False |
22 |
ScaleHeight = 480 |
23 |
ScaleMode = 3 'Pixel |
24 |
ScaleWidth = 640 |
25 |
ShowInTaskbar = 0 'False |
26 |
StartUpPosition = 3 'Windows Default |
27 |
Begin VB.PictureBox Picture_TrackMap |
28 |
Appearance = 0 'Flat |
29 |
AutoSize = -1 'True |
30 |
BackColor = &H80000005& |
31 |
BorderStyle = 0 'None |
32 |
ClipControls = 0 'False |
33 |
FillStyle = 0 'Solid |
34 |
ForeColor = &H80000008& |
35 |
Height = 6000 |
36 |
Left = 0 |
37 |
ScaleHeight = 400 |
38 |
ScaleMode = 3 'Pixel |
39 |
ScaleWidth = 400 |
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TabIndex = 0 |
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Top = 0 |
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Visible = 0 'False |
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Width = 6000 |
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End |
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End |
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Attribute VB_Name = "Form_D3D" |
47 |
Attribute VB_GlobalNameSpace = False |
48 |
Attribute VB_Creatable = False |
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Attribute VB_PredeclaredId = True |
50 |
Attribute VB_Exposed = False |
51 |
Option Explicit |
52 |
' |
53 |
|
54 |
Public Function Initialise() As Boolean |
55 |
|
56 |
Dim lAdapter As Long |
57 |
Dim lD3DCreateFlags As CONST_D3DCREATEFLAGS |
58 |
|
59 |
Dim fcDevCaps As D3DCAPS8 |
60 |
|
61 |
Dim matProjection As D3DMATRIX |
62 |
|
63 |
lAdapter = D3DADAPTER_DEFAULT |
64 |
|
65 |
On Error GoTo ErrHandler |
66 |
|
67 |
ConPrint Const_strConsoleBlockTitlePre + "testing device features:" + Const_strConsoleBlockTitlePost |
68 |
ConPrint " " & clSystem.D3D8.GetAdapterCount & " display adapter(s) found.[brk][brk]" |
69 |
|
70 |
With tpD3DPresentParameters |
71 |
|
72 |
If Form_Start.Check_Windowed.Value = 1 Then |
73 |
|
74 |
clSystem.D3D8.GetAdapterDisplayMode lAdapter, tpUsedDispMode |
75 |
|
76 |
.BackBufferCount = 1 |
77 |
.BackBufferFormat = tpUsedDispMode.Format |
78 |
|
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.Windowed = 1 |
80 |
|
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Else |
82 |
|
83 |
clSystem.D3D8.EnumAdapterModes 0, Form_Start.Combo_RefreshRate.ItemData(Form_Start.Combo_RefreshRate.ListIndex), tpUsedDispMode |
84 |
|
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.BackBufferCount = 1 |
86 |
.BackBufferFormat = tpUsedDispMode.Format |
87 |
.BackBufferWidth = tpUsedDispMode.Width |
88 |
.BackBufferHeight = tpUsedDispMode.Height |
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.FullScreen_RefreshRateInHz = tpUsedDispMode.RefreshRate |
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' .FullScreen_PresentationInterval = 0 |
91 |
|
92 |
End If |
93 |
|
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.hDeviceWindow = Form_D3D.hWnd |
95 |
|
96 |
.AutoDepthStencilFormat = D3DFMT_D16 |
97 |
.EnableAutoDepthStencil = 1 |
98 |
|
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' .SwapEffect = D3DSWAPEFFECT_FLIP |
100 |
|
101 |
If Form_Start.Check_Antialias.Value = 1 Then |
102 |
|
103 |
.SwapEffect = D3DSWAPEFFECT_DISCARD |
104 |
|
105 |
If Form_Start.Option_MultisampleType2.Value = True Then |
106 |
|
107 |
If clSystem.D3D8.CheckDeviceMultiSampleType(lAdapter, D3DDEVTYPE_HAL, D3DFMT_R8G8B8, .Windowed, D3DMULTISAMPLE_2_SAMPLES) Then .MultiSampleType = D3DMULTISAMPLE_2_SAMPLES |
108 |
|
109 |
ElseIf Form_Start.Option_MultisampleType4.Value = True Then |
110 |
|
111 |
If clSystem.D3D8.CheckDeviceMultiSampleType(lAdapter, D3DDEVTYPE_HAL, D3DFMT_R8G8B8, .Windowed, D3DMULTISAMPLE_4_SAMPLES) Then .MultiSampleType = D3DMULTISAMPLE_4_SAMPLES |
112 |
|
113 |
End If |
114 |
|
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Else |
116 |
|
117 |
.SwapEffect = D3DSWAPEFFECT_COPY '_VSYNC |
118 |
|
119 |
End If |
120 |
|
121 |
If .MultiSampleType > D3DMULTISAMPLE_NONE Then |
122 |
|
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ConPrint " antialiasing type is [c02]" & .MultiSampleType & "x multisampling[c07].[brk]" |
124 |
|
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Else |
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|
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ConPrint " antialiasing is [c12]deactivated[c07].[brk]" |
128 |
|
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End If |
130 |
|
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End With |
132 |
|
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'############################ |
134 |
'## CHECK THE DEVICE CAPABILITIES ## |
135 |
'########################### |
136 |
|
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On Local Error Resume Next |
138 |
|
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clSystem.D3D8.GetDeviceCaps lAdapter, D3DDEVTYPE_HAL, fcDevCaps |
140 |
|
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If Err.Number = D3DERR_INVALIDDEVICE Then |
142 |
|
143 |
'We couldn't get data from the hardware device - probably doesn't exist... |
144 |
clSystem.D3D8.GetDeviceCaps lAdapter, D3DDEVTYPE_REF, fcDevCaps |
145 |
Err.Clear ' Remove the error value.. |
146 |
|
147 |
End If |
148 |
|
149 |
ConPrint " hardware transform and lighting... " |
150 |
|
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'...for Hardware vertex processing: |
152 |
If (fcDevCaps.DevCaps And D3DDEVCAPS_HWTRANSFORMANDLIGHT) Then |
153 |
|
154 |
lD3DCreateFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING |
155 |
ConPrint Const_strConsoleTextOK |
156 |
|
157 |
Else |
158 |
|
159 |
lD3DCreateFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING |
160 |
ConPrint Const_strConsoleTextFail |
161 |
|
162 |
End If |
163 |
|
164 |
ConPrint " pure device support... " |
165 |
|
166 |
'...for Pure Device processing: |
167 |
If (fcDevCaps.DevCaps And D3DDEVCAPS_PUREDEVICE) Then |
168 |
|
169 |
lD3DCreateFlags = lD3DCreateFlags Or D3DCREATE_PUREDEVICE |
170 |
ConPrint Const_strConsoleTextOK |
171 |
|
172 |
Else |
173 |
|
174 |
ConPrint Const_strConsoleTextFail |
175 |
|
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End If |
177 |
|
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Dim fcPRasterCapsFlags As CONST_D3DPRASTERCAPSFLAGS |
179 |
|
180 |
fcPRasterCapsFlags = fcDevCaps.RasterCaps |
181 |
|
182 |
ConPrint " colour dithering... " |
183 |
|
184 |
If (fcPRasterCapsFlags And D3DPRASTERCAPS_DITHER) Then ConPrint Const_strConsoleTextOK Else ConPrint Const_strConsoleTextFail |
185 |
|
186 |
fcPRasterCapsFlags = fcDevCaps.RasterCaps |
187 |
|
188 |
ConPrint " anisotropic filtering... " |
189 |
|
190 |
If (fcPRasterCapsFlags And D3DPRASTERCAPS_ANISOTROPY) Then ConPrint Const_strConsoleTextOK Else ConPrint Const_strConsoleTextFail |
191 |
|
192 |
ConPrint " edge antialiasing... " |
193 |
|
194 |
If (fcPRasterCapsFlags And D3DPRASTERCAPS_ANTIALIASEDGES) Then ConPrint Const_strConsoleTextOK Else ConPrint Const_strConsoleTextFail |
195 |
|
196 |
ConPrint " range-based fog... " |
197 |
|
198 |
If (fcPRasterCapsFlags And D3DPRASTERCAPS_FOGRANGE) Then ConPrint Const_strConsoleTextOK Else ConPrint Const_strConsoleTextFail |
199 |
|
200 |
' This line creates a device that uses a hardware device if possible; software vertex processing and uses the form as it's target |
201 |
Set clD3DDevice = clSystem.D3D8.CreateDevice(lAdapter, D3DDEVTYPE_HAL, Form_D3D.hWnd, lD3DCreateFlags, tpD3DPresentParameters) |
202 |
|
203 |
' Configure the rendering device |
204 |
clD3DDevice.SetVertexShader Const_lFVF_Vertex '//Tell it what type of vertex we are using |
205 |
clD3DDevice.SetRenderState D3DRS_LIGHTING, 1 '//Enable lighting. |
206 |
clD3DDevice.SetRenderState D3DRS_ZENABLE, 1 |
207 |
clD3DDevice.SetRenderState D3DRS_CULLMODE, D3DCULL_NONE |
208 |
|
209 |
If tpD3DPresentParameters.MultiSampleType > 0 Then clD3DDevice.SetRenderState D3DRS_MULTISAMPLE_ANTIALIAS, 1 |
210 |
|
211 |
' clD3DDevice.SetRenderState D3DRS_ALPHABLENDENABLE, 1 |
212 |
' clD3DDevice.SetRenderState D3DRS_RANGEFOGENABLE, 1 |
213 |
|
214 |
' clD3DDevice.SetRenderState D3DRS_DITHERENABLE, True |
215 |
' clD3DDevice.SetRenderState D3DRS_EDGEANTIALIAS, True |
216 |
' clD3DDevice.SetRenderState D3DRS_SPECULARENABLE, True |
217 |
' clD3DDevice.SetRenderState D3DRS_FOGENABLE, True |
218 |
|
219 |
'//configure the world matrices |
220 |
|
221 |
'//1. The World Matrix |
222 |
' D3DXMatrixIdentity matWorld |
223 |
clD3DDevice.SetTransform D3DTS_WORLD, tpMatIdentity 'commit this matrix to the device |
224 |
|
225 |
'//3. The projection Matrix |
226 |
D3DXMatrixPerspectiveFovLH matProjection, 0.3 * Const_sgPi, tpUsedDispMode.Height / tpUsedDispMode.Width, 0.1, 300 |
227 |
clD3DDevice.SetTransform D3DTS_PROJECTION, matProjection |
228 |
|
229 |
Initialise = True '//We succeeded |
230 |
|
231 |
ConPrint "[brk]" |
232 |
|
233 |
Exit Function |
234 |
|
235 |
ErrHandler: |
236 |
|
237 |
Initialise = False |
238 |
ConPrint "[brk][c03]error returned:[brk]no. " & Err.Number & ": " + Err.Description + "[c15][brk]" |
239 |
|
240 |
End Function |
241 |
|
242 |
Public Sub Render() |
243 |
|
244 |
Dim clCurrentObject As Class_GeoObject |
245 |
Dim clPlayer As Class_Player |
246 |
|
247 |
Dim bIsPlayerObject As Boolean |
248 |
|
249 |
Dim tpMatTemp1 As D3DMATRIX |
250 |
Dim tpMatTemp2 As D3DMATRIX |
251 |
|
252 |
Dim l As Long |
253 |
Dim lPlayerIndex As Long |
254 |
Dim lVertexCount As Long |
255 |
|
256 |
Dim tpVecPlayerPosition As D3DVECTOR |
257 |
|
258 |
With clD3DDevice |
259 |
|
260 |
If Not lplKeyControlFlags(vbKeyQ) Then .Clear 0, ByVal 0, D3DCLEAR_TARGET Or D3DCLEAR_ZBUFFER, clScene.lBackgroundColour, 1#, 0 |
261 |
' .Clear 0, ByVal 0, D3DCLEAR_TARGET Or D3DCLEAR_ZBUFFER, clScene.lBackgroundColour, 1#, 0 |
262 |
|
263 |
' SetupLighting |
264 |
|
265 |
.BeginScene |
266 |
|
267 |
' SetupPixelFog D3DColorXRGB(1#, 1#, 1#), D3DFOG_LINEAR |
268 |
|
269 |
For l = 1 To clScene.Col_clGeoObjects.Count |
270 |
|
271 |
Set clCurrentObject = clScene.Col_clGeoObjects(l) |
272 |
|
273 |
bIsPlayerObject = LCase(Left(clCurrentObject.strName, 3)) = "pla" |
274 |
|
275 |
If bIsPlayerObject Then |
276 |
|
277 |
For lPlayerIndex = 1 To clGame.Col_clPlayers.Count |
278 |
|
279 |
Set clPlayer = clGame.Col_clPlayers(lPlayerIndex) |
280 |
|
281 |
If bShowPlayer Or clPlayer.lPlayerType <> ePT_LocalHuman Then |
282 |
|
283 |
tpMatTemp1 = tpMatIdentity |
284 |
|
285 |
tpVecPlayerPosition = clPlayer.GetPosition |
286 |
|
287 |
D3DXMatrixTranslation tpMatTemp1, clCurrentObject.sgPositionX, -clCurrentObject.sgPositionZ, clCurrentObject.sgPositionY |
288 |
|
289 |
tpMatTemp2 = tpMatIdentity |
290 |
D3DXMatrixRotationY tpMatTemp2, -clPlayer.sgAngleY * Const_sgDeg2Rad |
291 |
D3DXMatrixMultiply tpMatTemp1, tpMatTemp1, tpMatTemp2 |
292 |
|
293 |
tpMatTemp2 = tpMatIdentity |
294 |
D3DXMatrixTranslation tpMatTemp2, tpVecPlayerPosition.X, tpVecPlayerPosition.Y, tpVecPlayerPosition.Z |
295 |
D3DXMatrixMultiply tpMatTemp1, tpMatTemp1, tpMatTemp2 |
296 |
|
297 |
.SetTransform D3DTS_WORLD, tpMatTemp1 |
298 |
RenderGeoObject clCurrentObject |
299 |
|
300 |
End If |
301 |
|
302 |
Next lPlayerIndex |
303 |
|
304 |
Else |
305 |
|
306 |
.SetTransform D3DTS_WORLD, tpMatIdentity |
307 |
RenderGeoObject clCurrentObject |
308 |
|
309 |
End If |
310 |
|
311 |
Next l |
312 |
|
313 |
DrawOverlay |
314 |
|
315 |
.EndScene |
316 |
|
317 |
.Present ByVal 0, ByVal 0, 0, ByVal 0 |
318 |
|
319 |
End With |
320 |
|
321 |
End Sub |
322 |
|
323 |
Private Function CheckDisplayMode(Width As Long, Height As Long, Depth As Long) As CONST_D3DFORMAT |
324 |
|
325 |
Dim i As Long |
326 |
Dim tpUsedDispMode As D3DDISPLAYMODE |
327 |
|
328 |
For i = 0 To clSystem.D3D8.GetAdapterModeCount(0) - 1 |
329 |
|
330 |
clSystem.D3D8.EnumAdapterModes 0, i, tpUsedDispMode |
331 |
|
332 |
If tpUsedDispMode.Width = Width Then |
333 |
|
334 |
If tpUsedDispMode.Height = Height Then |
335 |
|
336 |
If tpUsedDispMode.Format = D3DFMT_R5G6B5 Or D3DFMT_X1R5G5B5 Or D3DFMT_X4R4G4B4 Then |
337 |
|
338 |
'16 bit mode |
339 |
If Depth = 16 Then |
340 |
|
341 |
CheckDisplayMode = tpUsedDispMode.Format |
342 |
Exit Function |
343 |
|
344 |
End If |
345 |
|
346 |
ElseIf tpUsedDispMode.Format = D3DFMT_R8G8B8 Or D3DFMT_X8R8G8B8 Then |
347 |
|
348 |
'32bit mode |
349 |
If Depth = 32 Then |
350 |
|
351 |
CheckDisplayMode = tpUsedDispMode.Format |
352 |
Exit Function |
353 |
|
354 |
End If |
355 |
|
356 |
End If |
357 |
|
358 |
End If |
359 |
|
360 |
End If |
361 |
|
362 |
Next i |
363 |
|
364 |
CheckDisplayMode = D3DFMT_UNKNOWN |
365 |
|
366 |
End Function |
367 |
|
368 |
Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer) |
369 |
|
370 |
If KeyCode = vbKeyEscape Then |
371 |
|
372 |
If lMenuIndex = 0 Then |
373 |
|
374 |
lMenuIndex = 1 |
375 |
lMenuSelectedItem = 0 |
376 |
|
377 |
Else |
378 |
|
379 |
lMenuIndex = 0 |
380 |
|
381 |
End If |
382 |
|
383 |
ElseIf lMenuIndex = 0 Then |
384 |
|
385 |
' If KeyCode = vbKeyE Then |
386 |
' |
387 |
' clD3DDevice.SetRenderState D3DRS_LIGHTING, 1 'Enable lighting. |
388 |
' |
389 |
' ElseIf KeyCode = vbKeyD Then |
390 |
' |
391 |
' clD3DDevice.SetRenderState D3DRS_LIGHTING, 0 'Disable lighting. |
392 |
' |
393 |
' ElseIf KeyCode = vbKeyW Then |
394 |
' |
395 |
' clD3DDevice.SetRenderState D3DRS_FILLMODE, D3DFILL_WIREFRAME 'Set wireframe rendering. |
396 |
' |
397 |
' ElseIf KeyCode = vbKeyS Then |
398 |
' |
399 |
' clD3DDevice.SetRenderState D3DRS_FILLMODE, D3DFILL_SOLID 'Set solid rendering. |
400 |
' |
401 |
' Else |
402 |
|
403 |
If KeyCode = vbKeyC Then |
404 |
|
405 |
lCamMode = lCamMode + 1 |
406 |
|
407 |
If lCamMode = 6 Then lCamMode = 0 |
408 |
|
409 |
Else |
410 |
|
411 |
If lLocalPlayerHandle <> 0 Then |
412 |
|
413 |
clGame.Col_clPlayers("p" & lLocalPlayerHandle).lPlayerControlFlags = clGame.Col_clPlayers("p" & lLocalPlayerHandle).lPlayerControlFlags Or lplKeyControlFlags(KeyCode) |
414 |
' Debug.Print clGame.Col_clPlayers("p" & lLocalPlayerHandle).lPlayerControlFlags |
415 |
|
416 |
End If |
417 |
|
418 |
End If |
419 |
|
420 |
Else |
421 |
|
422 |
If KeyCode = vbKeyReturn Then |
423 |
|
424 |
Dim lpstrArguments() As String |
425 |
|
426 |
lpstrArguments = Split(Col_clMenus(lMenuIndex).Item(lMenuSelectedItem + 1).strCommand, " ") |
427 |
|
428 |
If UBound(lpstrArguments) >= 0 Then |
429 |
|
430 |
Select Case lpstrArguments(0) |
431 |
|
432 |
Case "exit" |
433 |
|
434 |
clGame.RemoveAllPlayers |
435 |
DeleteScene |
436 |
|
437 |
Case "menu" |
438 |
|
439 |
lMenuIndex = Val(lpstrArguments(1)) |
440 |
lMenuSelectedItem = 0 |
441 |
|
442 |
Case "quit" |
443 |
|
444 |
bRunning = False |
445 |
clGame.RemoveAllPlayers |
446 |
DeleteScene |
447 |
|
448 |
Case "single" |
449 |
|
450 |
lMenuIndex = 0 |
451 |
DoEvents |
452 |
StartSinglePlayerGame |
453 |
|
454 |
End Select |
455 |
|
456 |
End If |
457 |
|
458 |
ElseIf KeyCode = vbKeyDown Then |
459 |
|
460 |
lMenuSelectedItem = lMenuSelectedItem + 1 |
461 |
|
462 |
If lMenuSelectedItem >= Col_clMenus(lMenuIndex).Count Then lMenuSelectedItem = 0 |
463 |
|
464 |
ElseIf KeyCode = vbKeyUp Then |
465 |
|
466 |
lMenuSelectedItem = lMenuSelectedItem - 1 |
467 |
|
468 |
If lMenuSelectedItem < 0 Then lMenuSelectedItem = Col_clMenus(lMenuIndex).Count - 1 |
469 |
|
470 |
End If |
471 |
|
472 |
End If |
473 |
|
474 |
End Sub |
475 |
|
476 |
Private Sub Form_KeyUp(KeyCode As Integer, Shift As Integer) |
477 |
|
478 |
' lplKeyControlFlags(KeyCode) = False |
479 |
|
480 |
If lLocalPlayerHandle <> 0 Then clGame.Col_clPlayers("p" & lLocalPlayerHandle).lPlayerControlFlags = clGame.Col_clPlayers("p" & lLocalPlayerHandle).lPlayerControlFlags And Not lplKeyControlFlags(KeyCode) |
481 |
|
482 |
End Sub |
483 |
|
484 |
Private Sub Form_Load() |
485 |
|
486 |
Me.Show |
487 |
|
488 |
bRunning = Initialise() |
489 |
|
490 |
If bRunning Then |
491 |
|
492 |
SetupOverlay |
493 |
|
494 |
SetupKeyCommands |
495 |
SetupLighting |
496 |
|
497 |
If Form_Start.Check_Windowed.Value = 1 Then |
498 |
|
499 |
tpUsedDispMode.Width = Me.ScaleWidth |
500 |
tpUsedDispMode.Height = Me.ScaleHeight |
501 |
|
502 |
End If |
503 |
|
504 |
ConPrint Const_strConsoleTextLine + _ |
505 |
Const_strConsoleTextLineIndent + "[c14]key commands:[c15][brk]" + _ |
506 |
Const_strConsoleTextLine + _ |
507 |
Const_strConsoleTextLineIndent + " up ... accelerate forward[brk]" + _ |
508 |
Const_strConsoleTextLineIndent + " down ... accelerate backward[brk]" + _ |
509 |
Const_strConsoleTextLineIndent + "left/right ... rotate steering wheel[brk]" + _ |
510 |
Const_strConsoleTextLineIndent + " space ... break[brk]" + _ |
511 |
Const_strConsoleTextLineIndent + " shift ... use horn[brk]" + _ |
512 |
Const_strConsoleTextLineIndent + " c ... change camera mode[brk]" + _ |
513 |
Const_strConsoleTextLineIndent + " esc ... show/hide menu[brk]" + _ |
514 |
Const_strConsoleTextLine |
515 |
|
516 |
' Const_strConsoleTextLineIndent + " w/s ... wireframe/solid render mode[brk]" + _ |
517 |
' Const_strConsoleTextLineIndent + " e/d ... enable/disable lighted shading[brk]" + _ |
518 |
|
519 |
clSystem.DS8SetCooperativeLevel Form_D3D.hWnd |
520 |
|
521 |
End If |
522 |
|
523 |
MainLoop |
524 |
|
525 |
On Error Resume Next |
526 |
|
527 |
Set clD3DDevice = Nothing |
528 |
' Set D3D = Nothing |
529 |
' Set DX = Nothing |
530 |
|
531 |
' clDSSoundBuffer1.Stop |
532 |
' clDSSoundBuffer2.Stop |
533 |
' clDSSoundBuffer3.Stop |
534 |
|
535 |
Form_Start.Command_Start.Enabled = True |
536 |
Unload Me |
537 |
|
538 |
End |
539 |
|
540 |
End Sub |
541 |
|
542 |
Private Sub SetupLighting() |
543 |
|
544 |
Dim lghtDirectional As D3DLIGHT8 |
545 |
Dim lghtSpot As D3DLIGHT8 |
546 |
Dim lghtPoint1 As D3DLIGHT8 |
547 |
Dim lghtPoint2 As D3DLIGHT8 |
548 |
|
549 |
Dim vecLight As D3DVECTOR |
550 |
|
551 |
With lghtDirectional |
552 |
|
553 |
.Type = D3DLIGHT_DIRECTIONAL |
554 |
.Direction = MakeVector(-0.4, -0.8, 0.2) |
555 |
.Position = MakeVector(1, 1, 1) ' shouldn't be left as 0 |
556 |
.Range = 100 ' shouldn't be left as 0 |
557 |
.diffuse = CreateD3DColorVal(1, 1, 1, 0.9) ' light yellow (sun) light |
558 |
.Ambient = .diffuse |
559 |
|
560 |
End With |
561 |
|
562 |
With lghtSpot |
563 |
|
564 |
.Type = D3DLIGHT_SPOT |
565 |
.Range = 30# |
566 |
.diffuse = CreateD3DColorVal(1, 0.95, 0.95, 1) |
567 |
' .Direction = MakeVector(Sin(clPlayer.sgAngleY / Const_sgRad2Deg), 0, -Cos(clPlayer.sgAngleY / Const_sgRad2Deg)) |
568 |
' .Position = MakeVector(clPlayer.sgPosX, clPlayer.sgPosY + 1.5, clPlayer.sgPosZ) |
569 |
.Theta = 0.1 * Const_sgPi |
570 |
.Phi = 0.4 * Const_sgPi |
571 |
.Attenuation0 = 0.05 |
572 |
.Attenuation1 = 0.05 |
573 |
.Attenuation2 = 0 |
574 |
|
575 |
End With |
576 |
|
577 |
With lghtPoint1 |
578 |
|
579 |
.Type = D3DLIGHT_POINT |
580 |
.diffuse = CreateD3DColorVal(1, 1, 1, 0.95) |
581 |
.Position = MakeVector(-300, 100, -300) |
582 |
.Range = 500# |
583 |
.Attenuation0 = 0.01 |
584 |
.Attenuation1 = 0.01 '1# |
585 |
.Attenuation2 = 0# |
586 |
|
587 |
End With |
588 |
|
589 |
With lghtPoint2 |
590 |
|
591 |
.Type = D3DLIGHT_POINT |
592 |
.diffuse = CreateD3DColorVal(1, 1, 1, 0.95) |
593 |
.Position = MakeVector(300, 100, 300) |
594 |
.Range = 500# |
595 |
.Attenuation0 = 0.01 |
596 |
.Attenuation1 = 0.01 '1# |
597 |
.Attenuation2 = 0# |
598 |
|
599 |
End With |
600 |
|
601 |
clD3DDevice.SetLight 0, lghtDirectional |
602 |
' clD3DDevice.SetLight 1, lghtSpot |
603 |
' clD3DDevice.SetLight 2, lghtPoint1 |
604 |
' clD3DDevice.SetLight 3, lghtPoint2 |
605 |
|
606 |
clD3DDevice.LightEnable 0, 1 |
607 |
' clD3DDevice.LightEnable 1, 0 |
608 |
' clD3DDevice.LightEnable 2, 0 |
609 |
' clD3DDevice.LightEnable 3, 0 |
610 |
|
611 |
' clD3DDevice.SetRenderState D3DRS_AMBIENT, RGB(160, 160, 160) |
612 |
clD3DDevice.SetRenderState D3DRS_AMBIENT, clScene.lAmbientLightColour |
613 |
|
614 |
End Sub |
615 |
|
616 |
Private Sub Form_Resize() |
617 |
|
618 |
Me.Caption = Const_strApplicationShortName + " - (" & Me.ScaleWidth & " x " & Me.ScaleHeight & ")" |
619 |
|
620 |
'tpUsedDispMode.Width = Me.ScaleWidth |
621 |
'tpUsedDispMode.Height = Me.ScaleHeight |
622 |
|
623 |
End Sub |
624 |
|
625 |
Sub SetupPixelFog(lColor As Long, fcMode As CONST_D3DFOGMODE) |
626 |
|
627 |
Dim sgStartFog As Single |
628 |
Dim sgEndFog As Single |
629 |
Dim sgDensity As Single |
630 |
|
631 |
' For linear mode |
632 |
sgStartFog = 1: sgEndFog = 2 |
633 |
|
634 |
' For exponential mode |
635 |
sgDensity = 0.8 |
636 |
' sgDensity = 0.1 |
637 |
|
638 |
' Enable fog blending. |
639 |
clD3DDevice.SetRenderState D3DRS_FOGENABLE, 1 |
640 |
|
641 |
' Set the fog color. |
642 |
clD3DDevice.SetRenderState D3DRS_FOGCOLOR, lColor |
643 |
|
644 |
' Set fog parameters. |
645 |
If fcMode = D3DFOG_LINEAR Then |
646 |
|
647 |
clD3DDevice.SetRenderState D3DRS_FOGVERTEXMODE, fcMode |
648 |
clD3DDevice.SetRenderState D3DRS_FOGTABLEMODE, fcMode |
649 |
clD3DDevice.SetRenderState D3DRS_FOGSTART, sgStartFog |
650 |
clD3DDevice.SetRenderState D3DRS_FOGEND, sgEndFog |
651 |
|
652 |
Else |
653 |
|
654 |
clD3DDevice.SetRenderState D3DRS_FOGVERTEXMODE, fcMode |
655 |
clD3DDevice.SetRenderState D3DRS_FOGTABLEMODE, fcMode |
656 |
clD3DDevice.SetRenderState D3DRS_FOGDENSITY, sgDensity |
657 |
|
658 |
End If |
659 |
|
660 |
clD3DDevice.SetRenderState D3DRS_RANGEFOGENABLE, 1 |
661 |
|
662 |
End Sub |
663 |
|
664 |
Private Sub RenderGeoObject(clGeoObject As Class_GeoObject) |
665 |
|
666 |
Dim clCurrentVertexBuffer As Direct3DVertexBuffer8 |
667 |
'Dim tpVertexBufferDescription As D3DVERTEXBUFFER_DESC |
668 |
|
669 |
With clD3DDevice |
670 |
|
671 |
On Local Error Resume Next |
672 |
|
673 |
.SetTexture 0, gCol_Geo_TexDiffuseTextures("t" & clGeoObject.lMaterialIndex) |
674 |
|
675 |
If Err.Number = 0 Then GoTo lblContinue |
676 |
|
677 |
lblSetNoTex: |
678 |
|
679 |
.SetTexture 0, Nothing |
680 |
|
681 |
lblContinue: |
682 |
|
683 |
On Error GoTo 0 |
684 |
|
685 |
.SetMaterial lptpMatSceneMaterials(clGeoObject.lMaterialIndex) |
686 |
|
687 |
Set clCurrentVertexBuffer = clGeoObject.D3DVertexBuffer |
688 |
|
689 |
.SetStreamSource 0, clCurrentVertexBuffer, Len(tpDummyVertex) |
690 |
.DrawPrimitive D3DPT_TRIANGLELIST, 0, clGeoObject.lVertexCount / 3 |
691 |
|
692 |
End With |
693 |
|
694 |
End Sub |
695 |
|
696 |
Public Function MainLoop() |
697 |
|
698 |
Do While bRunning |
699 |
|
700 |
clGame.MovePlayers |
701 |
RenderSounds |
702 |
|
703 |
If clGame.Col_clPlayers.Count > 1 Then Form_NetworkListen.SendPlayerData |
704 |
|
705 |
Render |
706 |
|
707 |
lFramesCount = lFramesCount + 1 |
708 |
|
709 |
DoEvents |
710 |
|
711 |
Loop |
712 |
|
713 |
End Function |