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cvsrabit |
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Attribute VB_Name = "Module_ASE" |
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Option Explicit |
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Enum enumParserState |
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ePS_OutsideBlock |
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ePS_SceneDefinition |
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ePS_MaterialList |
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ePS_MaterialDefinition |
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ePS_MaterialTextureDefinition |
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ePS_ShapeDefinition |
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ePS_ShapeNodeDefinition |
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ePS_ShapeLineVertexList |
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ePS_ObjectDefinition |
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ePS_ObjectNodeDefinition |
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ePS_ObjectMeshDefinition |
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ePS_ObjectMeshVertexList |
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ePS_ObjectMeshFaceList |
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ePS_ObjectMeshTVectorList |
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ePS_ObjectMeshTFaceList |
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ePS_ObjectMeshNormals |
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End Enum |
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Dim lptpEmptyD3DMaterialList() As D3DMATERIAL8 |
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Dim eParserState As enumParserState |
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Dim l1 As Long |
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Dim lParserLevel As Long |
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Dim lVerticesSum As Long |
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Dim clCurrentObject As Class_GeoObject |
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Dim lpVCurrentVertexList() As D3DVERTEX |
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Dim lpVEmptyVertexList() As D3DVERTEX |
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Dim lptpCurrentD3DVectorList() As D3DVECTOR |
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Dim lptpEmptyD3DVectorList() As D3DVECTOR |
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Dim tpCurrentD3DMaterial As D3DMATERIAL8 |
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Dim tpEmptyD3DMaterial As D3DMATERIAL8 |
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Dim clCurrentD3DTexture As Direct3DTexture8 |
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' |
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Public Sub OpenGeometryFromASE2(strFilePath As String) |
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Dim iFileNo As Integer |
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Dim l As Long |
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Dim lArgument As Long |
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Dim lSegCount As Long |
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Dim strFileLine As String |
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Dim strSeg As String |
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Dim lpstrArguments() As String |
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Dim lpstrSegs() As String |
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DeleteScene |
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iFileNo = FreeFile |
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Open strFilePath For Input As #iFileNo |
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ConPrint Const_strConsoleBlockTitlePre + "opening """ + GetFilenameOfFullPath(strFilePath) + """:" + Const_strConsoleBlockTitlePost |
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eParserState = ePS_OutsideBlock |
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lParserLevel = 0 |
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While Not EOF(iFileNo) |
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Line Input #iFileNo, strFileLine |
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strFileLine = Trim(strFileLine) |
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If strFileLine <> "" Then |
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strFileLine = Replace(strFileLine, vbTab, " ") |
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lpstrSegs = Split(strFileLine, " ") |
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lSegCount = UBound(lpstrSegs) |
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If lSegCount > -1 Then |
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ReDim lpstrArguments(0) As String |
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lArgument = 0 |
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For l = 0 To lSegCount |
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strSeg = Trim(lpstrSegs(l)) |
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If strSeg <> "" Then |
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If strSeg = "{" Then |
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lParserLevel = lParserLevel + 1 |
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ElseIf strSeg = "}" Then |
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ASE_CheckBlockTermination |
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lParserLevel = lParserLevel - 1 |
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End If |
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ReDim Preserve lpstrArguments(lArgument) As String |
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lpstrArguments(lArgument) = strSeg |
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lArgument = lArgument + 1 |
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End If |
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Next l |
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ASE_ParseArguments lpstrArguments |
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End If |
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End If |
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Wend |
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ConPrint "[brk] [c15]file reading complete.[c07][brk] (" & lVerticesSum & " vertices, " & lVerticesSum / 3 & " faces in " & clScene.Col_clGeoObjects.Count & " objects)[brk][brk]" |
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Close #iFileNo |
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End Sub |
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Private Function ASE_CreateD3DVectorFromASE(lpstrArguments() As String) As D3DVECTOR |
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With ASE_CreateD3DVectorFromASE |
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' .ase saves in -X/-Z/+Y format (seen from our 3d world) |
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.X = -Val(lpstrArguments(2)) |
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.Y = Val(lpstrArguments(4)) |
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.Z = -Val(lpstrArguments(3)) |
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End With |
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End Function |
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Private Function ASE_CreateD3DColorValueFromASE(sgAlpha As Single, lpstrArguments() As String) As D3DCOLORVALUE |
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With ASE_CreateD3DColorValueFromASE |
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.A = sgAlpha |
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.R = Val(lpstrArguments(1)) |
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.G = Val(lpstrArguments(2)) |
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.B = Val(lpstrArguments(3)) |
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End With |
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End Function |
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Private Function ASE_CreateColorValueFromASE(lpstrArguments() As String) As Long |
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ASE_CreateColorValueFromASE = RGB(255 * Val(lpstrArguments(3)), 255 * Val(lpstrArguments(2)), 255 * Val(lpstrArguments(1))) |
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End Function |
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Private Sub ASE_ParseArguments(lpstrArguments() As String) |
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Dim lArgumentsCount As Long |
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Dim lCount As Long |
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Dim strTextureFilePath As String |
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Dim vecNormal As D3DVECTOR |
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Dim v0 As D3DVECTOR |
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Dim v1 As D3DVECTOR |
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Dim v2 As D3DVECTOR |
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lArgumentsCount = UBound(lpstrArguments) + 1 |
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Select Case lpstrArguments(0) |
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Case "*SCENE" |
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eParserState = ePS_SceneDefinition |
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Case "*SCENE_BACKGROUND_STATIC" |
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clScene.lBackgroundColour = ASE_CreateColorValueFromASE(lpstrArguments()) |
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Case "*SCENE_AMBIENT_STATIC" |
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clScene.lAmbientLightColour = ASE_CreateColorValueFromASE(lpstrArguments()) |
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Case "*MATERIAL_LIST" |
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eParserState = ePS_MaterialList |
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Case "*MATERIAL" |
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eParserState = ePS_MaterialDefinition |
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tpCurrentD3DMaterial = tpEmptyD3DMaterial |
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Case "*MATERIAL_AMBIENT" |
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tpCurrentD3DMaterial.Ambient = ASE_CreateD3DColorValueFromASE(1, lpstrArguments) |
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Case "*MATERIAL_DIFFUSE" |
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tpCurrentD3DMaterial.diffuse = ASE_CreateD3DColorValueFromASE(1, lpstrArguments) |
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Case "*MATERIAL_SPECULAR" |
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tpCurrentD3DMaterial.Specular = ASE_CreateD3DColorValueFromASE(1, lpstrArguments) |
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Case "*MAP_DIFFUSE" |
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Set clCurrentD3DTexture = Nothing |
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eParserState = ePS_MaterialTextureDefinition |
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Case "*BITMAP" |
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strTextureFilePath = App.Path + "\Scenes\Textures\" + UnQuote(GetFilenameOfFullPath(lpstrArguments(UBound(lpstrArguments)))) |
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Set clCurrentD3DTexture = clSystem.D3DX8.CreateTextureFromFileEx(clD3DDevice, strTextureFilePath, 256, 256, 1, 0, tpUsedDispMode.Format, D3DPOOL_MANAGED, D3DX_FILTER_LINEAR, D3DX_FILTER_LINEAR, 0, ByVal 0, ByVal 0) |
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ConPrint Const_strConsoleTextLineIndent + "reading texture """ + GetFilenameOfFullPath(strTextureFilePath) + """.[brk]" |
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Case "*SHAPEOBJECT" |
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Set clCurrentObject = New Class_GeoObject |
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eParserState = ePS_ShapeDefinition |
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ConPrint Const_strConsoleTextLineIndent + "reading shape...[brk]" |
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Case "*SHAPE_LINE" |
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eParserState = ePS_ShapeLineVertexList |
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Case "*GEOMOBJECT" |
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l1 = Benchmark(0) |
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Set clCurrentObject = New Class_GeoObject |
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eParserState = ePS_ObjectDefinition |
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ConPrint Const_strConsoleTextLineIndent + "reading obj #" & clScene.Col_clGeoObjects.Count + 1 & "...[brk]" |
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Case "*NODE_NAME" |
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If eParserState = ePS_ObjectDefinition Or eParserState = ePS_ShapeDefinition Then |
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clCurrentObject.strName = UnQuote(lpstrArguments(1)) |
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ConPrint " name: """ + clCurrentObject.strName + """[brk]" |
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End If |
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Case "*NODE_TM" |
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If eParserState = ePS_ObjectDefinition Then |
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eParserState = ePS_ObjectNodeDefinition |
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ElseIf eParserState = ePS_ShapeDefinition Then |
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eParserState = ePS_ShapeNodeDefinition |
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End If |
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Case "*TM_POS" |
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With clCurrentObject |
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.sgPositionX = Val(lpstrArguments(1)) |
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.sgPositionY = Val(lpstrArguments(2)) |
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.sgPositionZ = Val(lpstrArguments(3)) |
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End With |
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Case "*MESH" |
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eParserState = ePS_ObjectMeshDefinition |
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ConPrint " reading mesh data..." |
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Case "*MESH_VERTEX_LIST" |
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eParserState = ePS_ObjectMeshVertexList |
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Case "*MESH_VERTEX", "*SHAPE_VERTEX_KNOT", "*SHAPE_VERTEX_INTERP" |
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lCount = Val(lpstrArguments(1)) |
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ReDim Preserve lptpCurrentD3DVectorList(lCount) As D3DVECTOR |
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lptpCurrentD3DVectorList(lCount) = ASE_CreateD3DVectorFromASE(lpstrArguments) |
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Case "*MESH_FACE_LIST" |
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eParserState = ePS_ObjectMeshFaceList |
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Case "*MESH_FACE" |
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lCount = Val(lpstrArguments(1)) * 3 |
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ReDim Preserve lpVCurrentVertexList(lCount + 2) As D3DVERTEX |
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With lpVCurrentVertexList(lCount) |
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.X = lptpCurrentD3DVectorList(Val(lpstrArguments(3))).X |
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.Y = lptpCurrentD3DVectorList(Val(lpstrArguments(3))).Y |
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.Z = lptpCurrentD3DVectorList(Val(lpstrArguments(3))).Z |
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v0.X = .X |
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v0.Y = .Y |
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v0.Z = .Z |
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End With |
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With lpVCurrentVertexList(lCount + 1) |
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.X = lptpCurrentD3DVectorList(Val(lpstrArguments(5))).X |
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.Y = lptpCurrentD3DVectorList(Val(lpstrArguments(5))).Y |
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.Z = lptpCurrentD3DVectorList(Val(lpstrArguments(5))).Z |
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v1.X = .X |
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v1.Y = .Y |
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v1.Z = .Z |
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End With |
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With lpVCurrentVertexList(lCount + 2) |
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.X = lptpCurrentD3DVectorList(Val(lpstrArguments(7))).X |
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.Y = lptpCurrentD3DVectorList(Val(lpstrArguments(7))).Y |
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.Z = lptpCurrentD3DVectorList(Val(lpstrArguments(7))).Z |
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v2.X = .X |
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v2.Y = .Y |
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v2.Z = .Z |
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End With |
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vecNormal = GetNormal(v0, v1, v2) |
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With vecNormal |
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.X = -.X |
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.Y = -.Y |
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.Z = -.Z |
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End With |
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With lpVCurrentVertexList(lCount) |
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.nX = vecNormal.X |
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.nY = vecNormal.Y |
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.nZ = vecNormal.Z |
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End With |
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With lpVCurrentVertexList(lCount + 1) |
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.nX = vecNormal.X |
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.nY = vecNormal.Y |
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.nZ = vecNormal.Z |
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End With |
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With lpVCurrentVertexList(lCount + 2) |
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.nX = vecNormal.X |
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.nY = vecNormal.Y |
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.nZ = vecNormal.Z |
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End With |
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Case "*MESH_TVERTLIST" |
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eParserState = ePS_ObjectMeshTVectorList |
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Case "*MESH_TVERT" |
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lCount = Val(lpstrArguments(1)) |
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ReDim Preserve lptpCurrentD3DVectorList(lCount) As D3DVECTOR |
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lptpCurrentD3DVectorList(lCount).X = Val(lpstrArguments(2)) |
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lptpCurrentD3DVectorList(lCount).Y = 1 - Val(lpstrArguments(3)) |
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Case "*MESH_TFACELIST" |
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eParserState = ePS_ObjectMeshTFaceList |
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Case "*MESH_TFACE" |
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lCount = Val(lpstrArguments(1)) * 3 |
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With lpVCurrentVertexList(lCount) |
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.tU = lptpCurrentD3DVectorList(Val(lpstrArguments(2))).X |
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.tV = lptpCurrentD3DVectorList(Val(lpstrArguments(2))).Y |
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End With |
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With lpVCurrentVertexList(lCount + 1) |
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.tU = lptpCurrentD3DVectorList(Val(lpstrArguments(3))).X |
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.tV = lptpCurrentD3DVectorList(Val(lpstrArguments(3))).Y |
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End With |
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With lpVCurrentVertexList(lCount + 2) |
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.tU = lptpCurrentD3DVectorList(Val(lpstrArguments(4))).X |
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.tV = lptpCurrentD3DVectorList(Val(lpstrArguments(4))).Y |
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End With |
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Case "*MESH_NORMALS" |
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eParserState = ePS_ObjectMeshNormals |
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Case "*MATERIAL_REF" |
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clCurrentObject.lMaterialIndex = Val(lpstrArguments(1)) |
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End Select |
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418 |
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End Sub |
419 |
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420 |
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Public Sub ASE_CheckBlockTermination() |
421 |
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422 |
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Dim lCount As Long |
423 |
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Dim lDataSize As Long |
424 |
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425 |
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Select Case eParserState |
426 |
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427 |
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Case ePS_SceneDefinition |
428 |
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429 |
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eParserState = ePS_OutsideBlock |
430 |
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431 |
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Case ePS_MaterialList |
432 |
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433 |
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eParserState = ePS_OutsideBlock |
434 |
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435 |
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Case ePS_MaterialDefinition |
436 |
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437 |
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On Error Resume Next |
438 |
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439 |
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lCount = 0 |
440 |
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lCount = UBound(lptpMatSceneMaterials) + 1 |
441 |
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442 |
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On Error GoTo 0 |
443 |
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444 |
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ReDim Preserve lptpMatSceneMaterials(lCount) As D3DMATERIAL8 |
445 |
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446 |
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lptpMatSceneMaterials(lCount) = tpCurrentD3DMaterial |
447 |
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tpCurrentD3DMaterial = tpEmptyD3DMaterial |
448 |
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eParserState = ePS_MaterialList |
449 |
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|
450 |
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ConPrint Const_strConsoleTextLineIndent + "material #" & lCount & " read.[brk]" |
451 |
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452 |
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Case ePS_MaterialTextureDefinition |
453 |
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454 |
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On Error Resume Next |
455 |
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lCount = 0 |
456 |
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lCount = UBound(lptpMatSceneMaterials) + 1 |
457 |
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On Error GoTo 0 |
458 |
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459 |
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gCol_Geo_TexDiffuseTextures.Add clCurrentD3DTexture, "t" & lCount |
460 |
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Set clCurrentD3DTexture = Nothing |
461 |
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eParserState = ePS_MaterialDefinition |
462 |
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463 |
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Case ePS_ShapeDefinition |
464 |
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465 |
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eParserState = ePS_OutsideBlock |
466 |
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467 |
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If clCurrentObject.strName = "(track.path)" Then |
468 |
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469 |
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clScene.VecPlayerStartPosition = lptpCurrentD3DVectorList(UBound(lptpCurrentD3DVectorList) - 1) |
470 |
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471 |
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ElseIf Left(clCurrentObject.strName, 2) = "ts" And UBound(lptpCurrentD3DVectorList) = 1 Then |
472 |
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473 |
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Dim clTrackSegment As New Class_TrackSegment |
474 |
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475 |
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clTrackSegment.SetPoints lptpCurrentD3DVectorList(0), lptpCurrentD3DVectorList(1) |
476 |
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477 |
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clScene.Col_clTrackSegments.Add clTrackSegment |
478 |
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479 |
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End If |
480 |
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481 |
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Case ePS_ShapeNodeDefinition |
482 |
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|
483 |
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eParserState = ePS_ShapeDefinition |
484 |
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|
485 |
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Case ePS_ShapeLineVertexList |
486 |
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|
487 |
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eParserState = ePS_ShapeDefinition |
488 |
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|
489 |
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Case ePS_ObjectDefinition |
490 |
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|
491 |
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clScene.Col_clGeoObjects.Add clCurrentObject |
492 |
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Set clCurrentObject = Nothing |
493 |
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eParserState = ePS_OutsideBlock |
494 |
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|
495 |
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|
ConPrint " [c11](object read in " & Benchmark(l1) & " ms)[c15][brk]" |
496 |
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|
497 |
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Case ePS_ObjectNodeDefinition |
498 |
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|
499 |
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eParserState = ePS_ObjectDefinition |
500 |
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|
501 |
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Case ePS_ObjectMeshDefinition |
502 |
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|
503 |
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Dim clCurrentVertexBuffer As Direct3DVertexBuffer8 |
504 |
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|
505 |
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On Error Resume Next |
506 |
|
|
lCount = 0 |
507 |
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|
lCount = UBound(lpVCurrentVertexList) + 1 |
508 |
|
|
On Error GoTo 0 |
509 |
|
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|
510 |
|
|
clCurrentObject.lVertexCount = lCount |
511 |
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|
lVerticesSum = lVerticesSum + lCount |
512 |
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|
513 |
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lDataSize = Len(lpVCurrentVertexList(0)) * lCount |
514 |
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|
515 |
|
|
Set clCurrentVertexBuffer = clD3DDevice.CreateVertexBuffer(lDataSize, 0, Const_lFVF_Vertex, D3DPOOL_MANAGED) |
516 |
|
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|
517 |
|
|
If clCurrentVertexBuffer Is Nothing Then |
518 |
|
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|
519 |
|
|
ConPrint "[c03]could not create vertex buffer! maybe no adapter memory left.[c15][brk]" |
520 |
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|
521 |
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|
Else |
522 |
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|
523 |
|
|
D3DVertexBuffer8SetData clCurrentVertexBuffer, 0, lDataSize, 0, lpVCurrentVertexList(0) |
524 |
|
|
clCurrentObject.D3DVertexBuffer = clCurrentVertexBuffer |
525 |
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|
526 |
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End If |
527 |
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|
528 |
|
|
Set clCurrentVertexBuffer = Nothing |
529 |
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|
530 |
|
|
If clCurrentObject.strName = "track.ground" Or Left(clCurrentObject.strName, 6) = "street" Then ASE_CreateTrackMap lpVCurrentVertexList, clCurrentObject.sgPositionX, clCurrentObject.sgPositionZ |
531 |
|
|
|
532 |
|
|
lpVCurrentVertexList = lpVEmptyVertexList |
533 |
|
|
eParserState = ePS_ObjectDefinition |
534 |
|
|
|
535 |
|
|
ConPrint "ready. (" & clCurrentObject.lVertexCount / 3 & " faces).[brk]" |
536 |
|
|
|
537 |
|
|
Case ePS_ObjectMeshVertexList |
538 |
|
|
|
539 |
|
|
eParserState = ePS_ObjectMeshDefinition |
540 |
|
|
|
541 |
|
|
Case ePS_ObjectMeshFaceList |
542 |
|
|
|
543 |
|
|
eParserState = ePS_ObjectMeshDefinition |
544 |
|
|
|
545 |
|
|
Case ePS_ObjectMeshTVectorList |
546 |
|
|
|
547 |
|
|
eParserState = ePS_ObjectMeshDefinition |
548 |
|
|
|
549 |
|
|
Case ePS_ObjectMeshTFaceList |
550 |
|
|
|
551 |
|
|
eParserState = ePS_ObjectMeshDefinition |
552 |
|
|
|
553 |
|
|
Case ePS_ObjectMeshNormals |
554 |
|
|
|
555 |
|
|
eParserState = ePS_ObjectMeshDefinition |
556 |
|
|
|
557 |
|
|
End Select |
558 |
|
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|
559 |
|
|
End Sub |
560 |
|
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|
561 |
|
|
Private Sub ASE_CreateTrackMap(lpVVertexList() As D3DVERTEX, sgOffsetX As Single, sgOffsetZ As Single) |
562 |
|
|
|
563 |
|
|
Dim l As Long |
564 |
|
|
Dim lCount As Long |
565 |
|
|
|
566 |
|
|
Dim sgMidX As Single |
567 |
|
|
Dim sgMidY As Single |
568 |
|
|
|
569 |
|
|
Dim sgScale As Single |
570 |
|
|
|
571 |
|
|
Dim lpPolygonPoints(2) As POINTAPI |
572 |
|
|
|
573 |
|
|
On Error Resume Next |
574 |
|
|
lCount = 0 |
575 |
|
|
lCount = UBound(lpVCurrentVertexList) |
576 |
|
|
On Error GoTo 0 |
577 |
|
|
|
578 |
|
|
sgScale = 1 |
579 |
|
|
|
580 |
|
|
sgMidX = Form_D3D.Picture_TrackMap.ScaleWidth / 2 ' - sgScale * sgOffsetX |
581 |
|
|
sgMidY = Form_D3D.Picture_TrackMap.ScaleHeight / 2 ' + sgScale * sgOffsetZ |
582 |
|
|
|
583 |
|
|
Form_D3D.Picture_TrackMap.AutoRedraw = True |
584 |
|
|
|
585 |
|
|
For l = 0 To lCount Step 3 |
586 |
|
|
|
587 |
|
|
lpPolygonPoints(0).X = sgMidX - sgScale * lpVCurrentVertexList(l).X |
588 |
|
|
lpPolygonPoints(0).Y = sgMidY + sgScale * lpVCurrentVertexList(l).Z |
589 |
|
|
|
590 |
|
|
lpPolygonPoints(1).X = sgMidX - sgScale * lpVCurrentVertexList(l + 1).X |
591 |
|
|
lpPolygonPoints(1).Y = sgMidY + sgScale * lpVCurrentVertexList(l + 1).Z |
592 |
|
|
|
593 |
|
|
lpPolygonPoints(2).X = sgMidX - sgScale * lpVCurrentVertexList(l + 2).X |
594 |
|
|
lpPolygonPoints(2).Y = sgMidY + sgScale * lpVCurrentVertexList(l + 2).Z |
595 |
|
|
|
596 |
|
|
Polygon Form_D3D.Picture_TrackMap.hdc, lpPolygonPoints(0), 3 |
597 |
|
|
|
598 |
|
|
Next l |
599 |
|
|
|
600 |
|
|
Form_Debug.Picture_Debug.Move 0, 0, Form_D3D.Picture_TrackMap.Width + 2, Form_D3D.Picture_TrackMap.Height + 2 |
601 |
|
|
|
602 |
|
|
With Form_Debug.Picture_Debug |
603 |
|
|
|
604 |
|
|
.AutoRedraw = True |
605 |
|
|
.PaintPicture Form_D3D.Picture_TrackMap.Image, 0, 0 |
606 |
|
|
.AutoRedraw = False |
607 |
|
|
.ForeColor = RGB(96, 96, 96) |
608 |
|
|
|
609 |
|
|
End With |
610 |
|
|
|
611 |
|
|
End Sub |
612 |
|
|
|
613 |
|
|
Public Sub DeleteScene() |
614 |
|
|
|
615 |
|
|
clGame.bSceneLoaded = False |
616 |
|
|
|
617 |
|
|
Set clScene = New Class_Scene |
618 |
|
|
|
619 |
|
|
Set gCol_Geo_TexDiffuseTextures = New Collection |
620 |
|
|
lptpMatSceneMaterials = lptpEmptyD3DMaterialList |
621 |
|
|
|
622 |
|
|
lVerticesSum = 0 |
623 |
|
|
|
624 |
|
|
End Sub |