1 |
Attribute VB_Name = "Module_ASE" |
2 |
Option Explicit |
3 |
|
4 |
Enum enumParserState |
5 |
|
6 |
ePS_OutsideBlock |
7 |
ePS_SceneDefinition |
8 |
ePS_MaterialList |
9 |
ePS_MaterialDefinition |
10 |
ePS_MaterialTextureDefinition |
11 |
ePS_ShapeDefinition |
12 |
ePS_ShapeNodeDefinition |
13 |
ePS_ShapeLineVertexList |
14 |
ePS_ObjectDefinition |
15 |
ePS_ObjectNodeDefinition |
16 |
ePS_ObjectMeshDefinition |
17 |
ePS_ObjectMeshVertexList |
18 |
ePS_ObjectMeshFaceList |
19 |
ePS_ObjectMeshTVectorList |
20 |
ePS_ObjectMeshTFaceList |
21 |
ePS_ObjectMeshNormals |
22 |
|
23 |
End Enum |
24 |
|
25 |
Dim lptpEmptyD3DMaterialList() As D3DMATERIAL8 |
26 |
|
27 |
Dim eParserState As enumParserState |
28 |
|
29 |
Dim l1 As Long |
30 |
|
31 |
Dim lParserLevel As Long |
32 |
|
33 |
Dim lVerticesSum As Long |
34 |
|
35 |
Dim clCurrentObject As Class_GeoObject |
36 |
|
37 |
Dim lpVCurrentVertexList() As D3DVERTEX |
38 |
Dim lpVEmptyVertexList() As D3DVERTEX |
39 |
|
40 |
Dim lptpCurrentD3DVectorList() As D3DVECTOR |
41 |
Dim lptpEmptyD3DVectorList() As D3DVECTOR |
42 |
|
43 |
Dim tpCurrentD3DMaterial As D3DMATERIAL8 |
44 |
Dim tpEmptyD3DMaterial As D3DMATERIAL8 |
45 |
|
46 |
Dim clCurrentD3DTexture As Direct3DTexture8 |
47 |
' |
48 |
|
49 |
Public Sub OpenGeometryFromASE2(strFilePath As String) |
50 |
|
51 |
Dim iFileNo As Integer |
52 |
|
53 |
Dim l As Long |
54 |
|
55 |
Dim lArgument As Long |
56 |
Dim lSegCount As Long |
57 |
|
58 |
Dim strFileLine As String |
59 |
Dim strSeg As String |
60 |
|
61 |
Dim lpstrArguments() As String |
62 |
Dim lpstrSegs() As String |
63 |
|
64 |
DeleteScene |
65 |
|
66 |
iFileNo = FreeFile |
67 |
|
68 |
Open strFilePath For Input As #iFileNo |
69 |
|
70 |
ConPrint Const_strConsoleBlockTitlePre + "opening """ + GetFilenameOfFullPath(strFilePath) + """:" + Const_strConsoleBlockTitlePost |
71 |
|
72 |
eParserState = ePS_OutsideBlock |
73 |
lParserLevel = 0 |
74 |
|
75 |
While Not EOF(iFileNo) |
76 |
|
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Line Input #iFileNo, strFileLine |
78 |
|
79 |
strFileLine = Trim(strFileLine) |
80 |
|
81 |
If strFileLine <> "" Then |
82 |
|
83 |
strFileLine = Replace(strFileLine, vbTab, " ") |
84 |
|
85 |
lpstrSegs = Split(strFileLine, " ") |
86 |
|
87 |
lSegCount = UBound(lpstrSegs) |
88 |
|
89 |
If lSegCount > -1 Then |
90 |
|
91 |
ReDim lpstrArguments(0) As String |
92 |
lArgument = 0 |
93 |
|
94 |
For l = 0 To lSegCount |
95 |
|
96 |
strSeg = Trim(lpstrSegs(l)) |
97 |
|
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If strSeg <> "" Then |
99 |
|
100 |
If strSeg = "{" Then |
101 |
|
102 |
lParserLevel = lParserLevel + 1 |
103 |
|
104 |
ElseIf strSeg = "}" Then |
105 |
|
106 |
ASE_CheckBlockTermination |
107 |
lParserLevel = lParserLevel - 1 |
108 |
|
109 |
End If |
110 |
|
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ReDim Preserve lpstrArguments(lArgument) As String |
112 |
lpstrArguments(lArgument) = strSeg |
113 |
lArgument = lArgument + 1 |
114 |
|
115 |
End If |
116 |
|
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Next l |
118 |
|
119 |
ASE_ParseArguments lpstrArguments |
120 |
|
121 |
End If |
122 |
|
123 |
End If |
124 |
|
125 |
Wend |
126 |
|
127 |
ConPrint "[brk] [c15]file reading complete.[c07][brk] (" & lVerticesSum & " vertices, " & lVerticesSum / 3 & " faces in " & clScene.Col_clGeoObjects.Count & " objects)[brk][brk]" |
128 |
|
129 |
Close #iFileNo |
130 |
|
131 |
End Sub |
132 |
|
133 |
Private Function ASE_CreateD3DVectorFromASE(lpstrArguments() As String) As D3DVECTOR |
134 |
|
135 |
With ASE_CreateD3DVectorFromASE |
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|
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' .ase saves in -X/-Z/+Y format (seen from our 3d world) |
138 |
|
139 |
.X = -Val(lpstrArguments(2)) |
140 |
.Y = Val(lpstrArguments(4)) |
141 |
.Z = -Val(lpstrArguments(3)) |
142 |
|
143 |
End With |
144 |
|
145 |
End Function |
146 |
|
147 |
Private Function ASE_CreateD3DColorValueFromASE(sgAlpha As Single, lpstrArguments() As String) As D3DCOLORVALUE |
148 |
|
149 |
With ASE_CreateD3DColorValueFromASE |
150 |
|
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.A = sgAlpha |
152 |
.R = Val(lpstrArguments(1)) |
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.G = Val(lpstrArguments(2)) |
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.B = Val(lpstrArguments(3)) |
155 |
|
156 |
End With |
157 |
|
158 |
End Function |
159 |
|
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Private Function ASE_CreateColorValueFromASE(lpstrArguments() As String) As Long |
161 |
|
162 |
ASE_CreateColorValueFromASE = RGB(255 * Val(lpstrArguments(3)), 255 * Val(lpstrArguments(2)), 255 * Val(lpstrArguments(1))) |
163 |
|
164 |
End Function |
165 |
|
166 |
Private Sub ASE_ParseArguments(lpstrArguments() As String) |
167 |
|
168 |
Dim lArgumentsCount As Long |
169 |
Dim lCount As Long |
170 |
Dim strTextureFilePath As String |
171 |
Dim vecNormal As D3DVECTOR |
172 |
|
173 |
Dim v0 As D3DVECTOR |
174 |
Dim v1 As D3DVECTOR |
175 |
Dim v2 As D3DVECTOR |
176 |
|
177 |
lArgumentsCount = UBound(lpstrArguments) + 1 |
178 |
|
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Select Case lpstrArguments(0) |
180 |
|
181 |
Case "*SCENE" |
182 |
|
183 |
eParserState = ePS_SceneDefinition |
184 |
|
185 |
Case "*SCENE_BACKGROUND_STATIC" |
186 |
|
187 |
clScene.lBackgroundColour = ASE_CreateColorValueFromASE(lpstrArguments()) |
188 |
|
189 |
Case "*SCENE_AMBIENT_STATIC" |
190 |
|
191 |
clScene.lAmbientLightColour = ASE_CreateColorValueFromASE(lpstrArguments()) |
192 |
|
193 |
Case "*MATERIAL_LIST" |
194 |
|
195 |
eParserState = ePS_MaterialList |
196 |
|
197 |
Case "*MATERIAL" |
198 |
|
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eParserState = ePS_MaterialDefinition |
200 |
tpCurrentD3DMaterial = tpEmptyD3DMaterial |
201 |
|
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Case "*MATERIAL_AMBIENT" |
203 |
|
204 |
tpCurrentD3DMaterial.Ambient = ASE_CreateD3DColorValueFromASE(1, lpstrArguments) |
205 |
|
206 |
Case "*MATERIAL_DIFFUSE" |
207 |
|
208 |
tpCurrentD3DMaterial.diffuse = ASE_CreateD3DColorValueFromASE(1, lpstrArguments) |
209 |
|
210 |
Case "*MATERIAL_SPECULAR" |
211 |
|
212 |
tpCurrentD3DMaterial.Specular = ASE_CreateD3DColorValueFromASE(1, lpstrArguments) |
213 |
|
214 |
Case "*MAP_DIFFUSE" |
215 |
|
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Set clCurrentD3DTexture = Nothing |
217 |
eParserState = ePS_MaterialTextureDefinition |
218 |
|
219 |
Case "*BITMAP" |
220 |
|
221 |
strTextureFilePath = App.Path + "\Scenes\Textures\" + UnQuote(GetFilenameOfFullPath(lpstrArguments(UBound(lpstrArguments)))) |
222 |
Set clCurrentD3DTexture = clSystem.D3DX8.CreateTextureFromFileEx(clD3DDevice, strTextureFilePath, 256, 256, 1, 0, tpUsedDispMode.Format, D3DPOOL_MANAGED, D3DX_FILTER_LINEAR, D3DX_FILTER_LINEAR, 0, ByVal 0, ByVal 0) |
223 |
|
224 |
ConPrint Const_strConsoleTextLineIndent + "reading texture """ + GetFilenameOfFullPath(strTextureFilePath) + """.[brk]" |
225 |
|
226 |
Case "*SHAPEOBJECT" |
227 |
|
228 |
Set clCurrentObject = New Class_GeoObject |
229 |
eParserState = ePS_ShapeDefinition |
230 |
ConPrint Const_strConsoleTextLineIndent + "reading shape...[brk]" |
231 |
|
232 |
Case "*SHAPE_LINE" |
233 |
|
234 |
eParserState = ePS_ShapeLineVertexList |
235 |
|
236 |
Case "*GEOMOBJECT" |
237 |
|
238 |
l1 = Benchmark(0) |
239 |
Set clCurrentObject = New Class_GeoObject |
240 |
eParserState = ePS_ObjectDefinition |
241 |
ConPrint Const_strConsoleTextLineIndent + "reading obj #" & clScene.Col_clGeoObjects.Count + 1 & "...[brk]" |
242 |
|
243 |
Case "*NODE_NAME" |
244 |
|
245 |
If eParserState = ePS_ObjectDefinition Or eParserState = ePS_ShapeDefinition Then |
246 |
|
247 |
clCurrentObject.strName = UnQuote(lpstrArguments(1)) |
248 |
ConPrint " name: """ + clCurrentObject.strName + """[brk]" |
249 |
|
250 |
End If |
251 |
|
252 |
Case "*NODE_TM" |
253 |
|
254 |
If eParserState = ePS_ObjectDefinition Then |
255 |
|
256 |
eParserState = ePS_ObjectNodeDefinition |
257 |
|
258 |
ElseIf eParserState = ePS_ShapeDefinition Then |
259 |
|
260 |
eParserState = ePS_ShapeNodeDefinition |
261 |
|
262 |
End If |
263 |
|
264 |
Case "*TM_POS" |
265 |
|
266 |
With clCurrentObject |
267 |
|
268 |
.sgPositionX = Val(lpstrArguments(1)) |
269 |
.sgPositionY = Val(lpstrArguments(2)) |
270 |
.sgPositionZ = Val(lpstrArguments(3)) |
271 |
|
272 |
End With |
273 |
|
274 |
Case "*MESH" |
275 |
|
276 |
eParserState = ePS_ObjectMeshDefinition |
277 |
ConPrint " reading mesh data..." |
278 |
|
279 |
Case "*MESH_VERTEX_LIST" |
280 |
|
281 |
eParserState = ePS_ObjectMeshVertexList |
282 |
|
283 |
Case "*MESH_VERTEX", "*SHAPE_VERTEX_KNOT", "*SHAPE_VERTEX_INTERP" |
284 |
|
285 |
lCount = Val(lpstrArguments(1)) |
286 |
ReDim Preserve lptpCurrentD3DVectorList(lCount) As D3DVECTOR |
287 |
lptpCurrentD3DVectorList(lCount) = ASE_CreateD3DVectorFromASE(lpstrArguments) |
288 |
|
289 |
Case "*MESH_FACE_LIST" |
290 |
|
291 |
eParserState = ePS_ObjectMeshFaceList |
292 |
|
293 |
Case "*MESH_FACE" |
294 |
|
295 |
lCount = Val(lpstrArguments(1)) * 3 |
296 |
ReDim Preserve lpVCurrentVertexList(lCount + 2) As D3DVERTEX |
297 |
|
298 |
With lpVCurrentVertexList(lCount) |
299 |
|
300 |
.X = lptpCurrentD3DVectorList(Val(lpstrArguments(3))).X |
301 |
.Y = lptpCurrentD3DVectorList(Val(lpstrArguments(3))).Y |
302 |
.Z = lptpCurrentD3DVectorList(Val(lpstrArguments(3))).Z |
303 |
|
304 |
v0.X = .X |
305 |
v0.Y = .Y |
306 |
v0.Z = .Z |
307 |
|
308 |
End With |
309 |
|
310 |
With lpVCurrentVertexList(lCount + 1) |
311 |
|
312 |
.X = lptpCurrentD3DVectorList(Val(lpstrArguments(5))).X |
313 |
.Y = lptpCurrentD3DVectorList(Val(lpstrArguments(5))).Y |
314 |
.Z = lptpCurrentD3DVectorList(Val(lpstrArguments(5))).Z |
315 |
|
316 |
v1.X = .X |
317 |
v1.Y = .Y |
318 |
v1.Z = .Z |
319 |
|
320 |
End With |
321 |
|
322 |
With lpVCurrentVertexList(lCount + 2) |
323 |
|
324 |
.X = lptpCurrentD3DVectorList(Val(lpstrArguments(7))).X |
325 |
.Y = lptpCurrentD3DVectorList(Val(lpstrArguments(7))).Y |
326 |
.Z = lptpCurrentD3DVectorList(Val(lpstrArguments(7))).Z |
327 |
|
328 |
v2.X = .X |
329 |
v2.Y = .Y |
330 |
v2.Z = .Z |
331 |
|
332 |
End With |
333 |
|
334 |
vecNormal = GetNormal(v0, v1, v2) |
335 |
|
336 |
With vecNormal |
337 |
|
338 |
.X = -.X |
339 |
.Y = -.Y |
340 |
.Z = -.Z |
341 |
|
342 |
End With |
343 |
|
344 |
With lpVCurrentVertexList(lCount) |
345 |
|
346 |
.nX = vecNormal.X |
347 |
.nY = vecNormal.Y |
348 |
.nZ = vecNormal.Z |
349 |
|
350 |
End With |
351 |
|
352 |
With lpVCurrentVertexList(lCount + 1) |
353 |
|
354 |
.nX = vecNormal.X |
355 |
.nY = vecNormal.Y |
356 |
.nZ = vecNormal.Z |
357 |
|
358 |
End With |
359 |
|
360 |
With lpVCurrentVertexList(lCount + 2) |
361 |
|
362 |
.nX = vecNormal.X |
363 |
.nY = vecNormal.Y |
364 |
.nZ = vecNormal.Z |
365 |
|
366 |
End With |
367 |
|
368 |
Case "*MESH_TVERTLIST" |
369 |
|
370 |
eParserState = ePS_ObjectMeshTVectorList |
371 |
|
372 |
Case "*MESH_TVERT" |
373 |
|
374 |
lCount = Val(lpstrArguments(1)) |
375 |
ReDim Preserve lptpCurrentD3DVectorList(lCount) As D3DVECTOR |
376 |
lptpCurrentD3DVectorList(lCount).X = Val(lpstrArguments(2)) |
377 |
lptpCurrentD3DVectorList(lCount).Y = 1 - Val(lpstrArguments(3)) |
378 |
|
379 |
Case "*MESH_TFACELIST" |
380 |
|
381 |
eParserState = ePS_ObjectMeshTFaceList |
382 |
|
383 |
Case "*MESH_TFACE" |
384 |
|
385 |
lCount = Val(lpstrArguments(1)) * 3 |
386 |
|
387 |
With lpVCurrentVertexList(lCount) |
388 |
|
389 |
.tU = lptpCurrentD3DVectorList(Val(lpstrArguments(2))).X |
390 |
.tV = lptpCurrentD3DVectorList(Val(lpstrArguments(2))).Y |
391 |
|
392 |
End With |
393 |
|
394 |
With lpVCurrentVertexList(lCount + 1) |
395 |
|
396 |
.tU = lptpCurrentD3DVectorList(Val(lpstrArguments(3))).X |
397 |
.tV = lptpCurrentD3DVectorList(Val(lpstrArguments(3))).Y |
398 |
|
399 |
End With |
400 |
|
401 |
With lpVCurrentVertexList(lCount + 2) |
402 |
|
403 |
.tU = lptpCurrentD3DVectorList(Val(lpstrArguments(4))).X |
404 |
.tV = lptpCurrentD3DVectorList(Val(lpstrArguments(4))).Y |
405 |
|
406 |
End With |
407 |
|
408 |
Case "*MESH_NORMALS" |
409 |
|
410 |
eParserState = ePS_ObjectMeshNormals |
411 |
|
412 |
Case "*MATERIAL_REF" |
413 |
|
414 |
clCurrentObject.lMaterialIndex = Val(lpstrArguments(1)) |
415 |
|
416 |
End Select |
417 |
|
418 |
End Sub |
419 |
|
420 |
Public Sub ASE_CheckBlockTermination() |
421 |
|
422 |
Dim lCount As Long |
423 |
Dim lDataSize As Long |
424 |
|
425 |
Select Case eParserState |
426 |
|
427 |
Case ePS_SceneDefinition |
428 |
|
429 |
eParserState = ePS_OutsideBlock |
430 |
|
431 |
Case ePS_MaterialList |
432 |
|
433 |
eParserState = ePS_OutsideBlock |
434 |
|
435 |
Case ePS_MaterialDefinition |
436 |
|
437 |
On Error Resume Next |
438 |
|
439 |
lCount = 0 |
440 |
lCount = UBound(lptpMatSceneMaterials) + 1 |
441 |
|
442 |
On Error GoTo 0 |
443 |
|
444 |
ReDim Preserve lptpMatSceneMaterials(lCount) As D3DMATERIAL8 |
445 |
|
446 |
lptpMatSceneMaterials(lCount) = tpCurrentD3DMaterial |
447 |
tpCurrentD3DMaterial = tpEmptyD3DMaterial |
448 |
eParserState = ePS_MaterialList |
449 |
|
450 |
ConPrint Const_strConsoleTextLineIndent + "material #" & lCount & " read.[brk]" |
451 |
|
452 |
Case ePS_MaterialTextureDefinition |
453 |
|
454 |
On Error Resume Next |
455 |
lCount = 0 |
456 |
lCount = UBound(lptpMatSceneMaterials) + 1 |
457 |
On Error GoTo 0 |
458 |
|
459 |
gCol_Geo_TexDiffuseTextures.Add clCurrentD3DTexture, "t" & lCount |
460 |
Set clCurrentD3DTexture = Nothing |
461 |
eParserState = ePS_MaterialDefinition |
462 |
|
463 |
Case ePS_ShapeDefinition |
464 |
|
465 |
eParserState = ePS_OutsideBlock |
466 |
|
467 |
If clCurrentObject.strName = "(track.path)" Then |
468 |
|
469 |
clScene.VecPlayerStartPosition = lptpCurrentD3DVectorList(UBound(lptpCurrentD3DVectorList) - 1) |
470 |
|
471 |
ElseIf Left(clCurrentObject.strName, 2) = "ts" And UBound(lptpCurrentD3DVectorList) = 1 Then |
472 |
|
473 |
Dim clTrackSegment As New Class_TrackSegment |
474 |
|
475 |
clTrackSegment.SetPoints lptpCurrentD3DVectorList(0), lptpCurrentD3DVectorList(1) |
476 |
|
477 |
clScene.Col_clTrackSegments.Add clTrackSegment |
478 |
|
479 |
End If |
480 |
|
481 |
Case ePS_ShapeNodeDefinition |
482 |
|
483 |
eParserState = ePS_ShapeDefinition |
484 |
|
485 |
Case ePS_ShapeLineVertexList |
486 |
|
487 |
eParserState = ePS_ShapeDefinition |
488 |
|
489 |
Case ePS_ObjectDefinition |
490 |
|
491 |
clScene.Col_clGeoObjects.Add clCurrentObject |
492 |
Set clCurrentObject = Nothing |
493 |
eParserState = ePS_OutsideBlock |
494 |
|
495 |
ConPrint " [c11](object read in " & Benchmark(l1) & " ms)[c15][brk]" |
496 |
|
497 |
Case ePS_ObjectNodeDefinition |
498 |
|
499 |
eParserState = ePS_ObjectDefinition |
500 |
|
501 |
Case ePS_ObjectMeshDefinition |
502 |
|
503 |
Dim clCurrentVertexBuffer As Direct3DVertexBuffer8 |
504 |
|
505 |
On Error Resume Next |
506 |
lCount = 0 |
507 |
lCount = UBound(lpVCurrentVertexList) + 1 |
508 |
On Error GoTo 0 |
509 |
|
510 |
clCurrentObject.lVertexCount = lCount |
511 |
lVerticesSum = lVerticesSum + lCount |
512 |
|
513 |
lDataSize = Len(lpVCurrentVertexList(0)) * lCount |
514 |
|
515 |
Set clCurrentVertexBuffer = clD3DDevice.CreateVertexBuffer(lDataSize, 0, Const_lFVF_Vertex, D3DPOOL_MANAGED) |
516 |
|
517 |
If clCurrentVertexBuffer Is Nothing Then |
518 |
|
519 |
ConPrint "[c03]could not create vertex buffer! maybe no adapter memory left.[c15][brk]" |
520 |
|
521 |
Else |
522 |
|
523 |
D3DVertexBuffer8SetData clCurrentVertexBuffer, 0, lDataSize, 0, lpVCurrentVertexList(0) |
524 |
clCurrentObject.D3DVertexBuffer = clCurrentVertexBuffer |
525 |
|
526 |
End If |
527 |
|
528 |
Set clCurrentVertexBuffer = Nothing |
529 |
|
530 |
If clCurrentObject.strName = "track.ground" Or Left(clCurrentObject.strName, 6) = "street" Then ASE_CreateTrackMap lpVCurrentVertexList, clCurrentObject.sgPositionX, clCurrentObject.sgPositionZ |
531 |
|
532 |
lpVCurrentVertexList = lpVEmptyVertexList |
533 |
eParserState = ePS_ObjectDefinition |
534 |
|
535 |
ConPrint "ready. (" & clCurrentObject.lVertexCount / 3 & " faces).[brk]" |
536 |
|
537 |
Case ePS_ObjectMeshVertexList |
538 |
|
539 |
eParserState = ePS_ObjectMeshDefinition |
540 |
|
541 |
Case ePS_ObjectMeshFaceList |
542 |
|
543 |
eParserState = ePS_ObjectMeshDefinition |
544 |
|
545 |
Case ePS_ObjectMeshTVectorList |
546 |
|
547 |
eParserState = ePS_ObjectMeshDefinition |
548 |
|
549 |
Case ePS_ObjectMeshTFaceList |
550 |
|
551 |
eParserState = ePS_ObjectMeshDefinition |
552 |
|
553 |
Case ePS_ObjectMeshNormals |
554 |
|
555 |
eParserState = ePS_ObjectMeshDefinition |
556 |
|
557 |
End Select |
558 |
|
559 |
End Sub |
560 |
|
561 |
Private Sub ASE_CreateTrackMap(lpVVertexList() As D3DVERTEX, sgOffsetX As Single, sgOffsetZ As Single) |
562 |
|
563 |
Dim l As Long |
564 |
Dim lCount As Long |
565 |
|
566 |
Dim sgMidX As Single |
567 |
Dim sgMidY As Single |
568 |
|
569 |
Dim sgScale As Single |
570 |
|
571 |
Dim lpPolygonPoints(2) As POINTAPI |
572 |
|
573 |
On Error Resume Next |
574 |
lCount = 0 |
575 |
lCount = UBound(lpVCurrentVertexList) |
576 |
On Error GoTo 0 |
577 |
|
578 |
sgScale = 1 |
579 |
|
580 |
sgMidX = Form_D3D.Picture_TrackMap.ScaleWidth / 2 ' - sgScale * sgOffsetX |
581 |
sgMidY = Form_D3D.Picture_TrackMap.ScaleHeight / 2 ' + sgScale * sgOffsetZ |
582 |
|
583 |
Form_D3D.Picture_TrackMap.AutoRedraw = True |
584 |
|
585 |
For l = 0 To lCount Step 3 |
586 |
|
587 |
lpPolygonPoints(0).X = sgMidX - sgScale * lpVCurrentVertexList(l).X |
588 |
lpPolygonPoints(0).Y = sgMidY + sgScale * lpVCurrentVertexList(l).Z |
589 |
|
590 |
lpPolygonPoints(1).X = sgMidX - sgScale * lpVCurrentVertexList(l + 1).X |
591 |
lpPolygonPoints(1).Y = sgMidY + sgScale * lpVCurrentVertexList(l + 1).Z |
592 |
|
593 |
lpPolygonPoints(2).X = sgMidX - sgScale * lpVCurrentVertexList(l + 2).X |
594 |
lpPolygonPoints(2).Y = sgMidY + sgScale * lpVCurrentVertexList(l + 2).Z |
595 |
|
596 |
Polygon Form_D3D.Picture_TrackMap.hdc, lpPolygonPoints(0), 3 |
597 |
|
598 |
Next l |
599 |
|
600 |
Form_Debug.Picture_Debug.Move 0, 0, Form_D3D.Picture_TrackMap.Width + 2, Form_D3D.Picture_TrackMap.Height + 2 |
601 |
|
602 |
With Form_Debug.Picture_Debug |
603 |
|
604 |
.AutoRedraw = True |
605 |
.PaintPicture Form_D3D.Picture_TrackMap.Image, 0, 0 |
606 |
.AutoRedraw = False |
607 |
.ForeColor = RGB(96, 96, 96) |
608 |
|
609 |
End With |
610 |
|
611 |
End Sub |
612 |
|
613 |
Public Sub DeleteScene() |
614 |
|
615 |
clGame.bSceneLoaded = False |
616 |
|
617 |
Set clScene = New Class_Scene |
618 |
|
619 |
Set gCol_Geo_TexDiffuseTextures = New Collection |
620 |
lptpMatSceneMaterials = lptpEmptyD3DMaterialList |
621 |
|
622 |
lVerticesSum = 0 |
623 |
|
624 |
End Sub |