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cvsrabit |
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Attribute VB_Name = "Module_Spectator" |
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Option Explicit |
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Public Function CreatePlayerViewMatrix() As D3DMATRIX |
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Dim X As Single |
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Dim Y As Single |
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Dim Z As Single |
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Dim s As Single |
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Dim s2 As Single |
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Dim clPlayer As Class_Player |
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Dim tpVecCamPosition As D3DVECTOR |
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Dim tpVecCamLookAt As D3DVECTOR |
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Set clPlayer = clGame.Col_clPlayers("p" & lLocalPlayerHandle) |
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Select Case lCamMode |
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Case 0: |
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With clPlayer |
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s = 4 + 6 * Abs(.sgSpeedRate) |
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s2 = .sgAngleY * Const_sgDeg2Rad + Const_sgPi - 0.1 * .sgSteeringWheelPosition |
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X = s * -Sin(s2) |
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Z = s * Cos(s2) |
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tpVecCamPosition = MakeVector(.GetPosition.X - X, .GetPosition.Y + 4, .GetPosition.Z - Z) |
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tpVecCamLookAt = MakeVector(.GetPosition.X, .GetPosition.Y, .GetPosition.Z) |
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End With |
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bShowPlayer = True |
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Case 1: |
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With clPlayer |
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' s = 20 ' + 0.1 * Abs(.sgSpeed) |
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s2 = .sgAngleY * Const_sgDeg2Rad + Const_sgPi ' - 0.1 * .sgSteeringWheelPosition |
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X = 20 * -Sin(s2) |
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Z = 20 * Cos(s2) |
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tpVecCamPosition = MakeVector(.GetPosition.X - X, .GetPosition.Y + 10, .GetPosition.Z - Z) |
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tpVecCamLookAt = MakeVector(.GetPosition.X, .GetPosition.Y, .GetPosition.Z) |
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End With |
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bShowPlayer = True |
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Case 2: |
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With clPlayer |
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s2 = .sgAngleY * Const_sgDeg2Rad + Const_sgPi ' - 0.2 * .sgSteeringWheelPosition |
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X = 10 * -Sin(s2) |
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Z = 10 * Cos(s2) |
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tpVecCamPosition = MakeVector(.GetPosition.X - X, .GetPosition.Y + 30, .GetPosition.Z - Z) |
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tpVecCamLookAt = MakeVector(.GetPosition.X + X, .GetPosition.Y, .GetPosition.Z + Z) |
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End With |
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bShowPlayer = True |
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Case 3: |
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With clPlayer |
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s2 = .sgAngleY * Const_sgDeg2Rad + Const_sgPi - 0.1 * .sgSteeringWheelPosition |
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X = 5 * -Sin(s2) |
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Z = 5 * Cos(s2) |
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tpVecCamPosition = MakeVector(.GetPosition.X - X, .GetPosition.Y + 40, .GetPosition.Z - Z) |
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tpVecCamLookAt = MakeVector(.GetPosition.X + X, .GetPosition.Y, .GetPosition.Z + Z) |
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End With |
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bShowPlayer = True |
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Case 4: |
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With clPlayer |
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tpVecCamPosition = MakeVector(0, 15, 0) |
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tpVecCamLookAt = MakeVector(.GetPosition.X, .GetPosition.Y, .GetPosition.Z) |
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End With |
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bShowPlayer = True |
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Case 5: |
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With clPlayer |
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s2 = .sgAngleY * Const_sgDeg2Rad + Const_sgPi + 0.1 * .sgSteeringWheelPosition |
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X = 10 * -Sin(s2) |
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Z = 10 * Cos(s2) |
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tpVecCamPosition = MakeVector(.GetPosition.X, .GetPosition.Y + 1.2, .GetPosition.Z) |
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tpVecCamLookAt = MakeVector(.GetPosition.X + X, .GetPosition.Y, .GetPosition.Z + Z) |
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End With |
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bShowPlayer = False |
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End Select |
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clDSListener.SetPosition tpVecCamPosition.X, tpVecCamPosition.Y, tpVecCamPosition.Z, DS3D_IMMEDIATE |
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clDSListener.SetOrientation tpVecCamLookAt.X - tpVecCamPosition.X, tpVecCamLookAt.Y - tpVecCamPosition.Y, tpVecCamLookAt.Z - tpVecCamPosition.Z, 0, 1, 0, DS3D_IMMEDIATE |
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D3DXMatrixLookAtLH CreatePlayerViewMatrix, tpVecCamPosition, tpVecCamLookAt, MakeVector(0, 1, 0) |
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End Function |